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Soulknife SpyHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Adventures in the Forgotten Realms· July 23, 2021
Carte Magic Soulknife Spy

Soulknife Spy is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Whenever this creature deals combat damage to a player, draw a card.

Complete guide

Soulknife Spy is a classic blue creature that turns combat efficiency into card advantage. As an Elf Rogue, it represents a constant threat that forces opponents to choose between losing life or letting you pull ahead in resources.

Saboteur Ability Explained

Soulknife Spy possesses what players often call a 'saboteur' ability. This is a triggered ability that looks specifically for combat damage dealt to a player. It will not trigger if the Spy deals damage to a creature or a Planeswalker, nor will it trigger from non-combat damage effects.

Resolution Step-by-Step

First, Soulknife Spy must be unblocked or have a way to deal damage directly to the opponent during the combat damage step. Second, once the damage is dealt, the ability goes on the stack. Finally, if the ability resolves, you draw one card. This happens during the combat damage step, before the end of combat.

Common Mistakes

A common mistake is forgetting that the ability triggers for each instance of combat damage. If Soulknife Spy somehow gains Double Strike, it will deal damage twice—once in the first strike step and once in the regular damage step—causing the ability to trigger and resolve twice, resulting in two cards drawn.

Strategic Timing

Since drawing cards is most useful when you have mana to spend, Soulknife Spy is best utilized when you can ensure it connects early. Its Rogue typing also makes it a prime candidate for synergies that care about specific creature types or triggers.

Interaction examples

Doubling the Intel

If you have Roaming Throne on the battlefield and chose 'Elf' or 'Rogue', Soulknife Spy's ability will trigger an additional time whenever it deals combat damage to a player. You will draw two cards instead of one for a single successful attack.

A Simpler Trade

If your opponent blocks Soulknife Spy with Solemn Simulacrum, the Spy deals damage to the Golem instead of the player. Because no combat damage was dealt to a player, Soulknife Spy's ability does not trigger. However, Solemn Simulacrum will die and its own ability will allow its controller to draw a card.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Soulknife Spy

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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