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Rules guide · Creature

Spark TrooperHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Gatecrash· February 1, 2013
Carte Magic Spark Trooper

Spark Trooper is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Trample, lifelink, haste At the beginning of the end step, sacrifice this creature.

Complete guide

Spark Trooper is a high-impact Elemental Soldier that embodies the aggressive spirit of Boros. It delivers a massive burst of damage and life gain the moment it hits the battlefield, though its presence is fleeting. Knowing how to maximize its single turn of service is the key to mastering this card.

Explosive Offense

Spark Trooper is a 6/1 creature with three powerful keywords: Trample, Lifelink, and Haste. Haste allows it to attack immediately, while Trample ensures that even if blocked by smaller creatures, the excess damage carries over to the opponent. Because it has Lifelink, every point of damage it deals—to creatures, planeswalkers, or players—is added to your life total simultaneously.

The End Step Sacrifice

The creature features a delayed triggered ability that begins with 'At the beginning of the end step.' When the end step of the turn it entered the battlefield begins, the ability goes on the stack. Once it resolves, you must sacrifice Spark Trooper. If the ability is countered or if the end step is skipped (via specific spells), the trooper stays, but generally, it is designed for a one-shot strike.

Common Mistakes

A common error is forgetting that Lifelink applies to all damage dealt, including combat damage to blockers. Another mistake involves timing; players often forget that the sacrifice happens at the beginning of the end step, meaning you cannot wait until the cleanup step or the next player's turn to lose the creature. Additionally, if the creature is destroyed in combat, the sacrifice trigger will simply fail to find the object when it reaches the end step.

Optimal Timing

You should play Spark Trooper when your opponent is tapped out or lacks blockers to maximize the 12-point life swing (6 damage to them, 6 life for you). It is best used as a finisher or a way to stabilize your life total against other aggressive decks.

Interaction examples

Doubling the Demise

If you have Roaming Throne on the battlefield with 'Elemental' or 'Soldier' chosen, Spark Trooper's sacrifice ability will trigger twice at the beginning of the end step. You will resolve the first trigger and sacrifice Spark Trooper; the second trigger will then resolve but do nothing, as the creature is already gone.

Resource Extraction

If you attack with both creatures and Spark Trooper is blocked by a creature with 2 toughness, you deal 2 damage to the creature and 4 damage to the opponent due to Trample, gaining 6 life total. At the end step, Spark Trooper is sacrificed. If Solemn Simulacrum were to die in the same combat, you would draw a card, but Spark Trooper's death only satisfies its own mandatory sacrifice trigger.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spark Trooper

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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