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Rules guide · Instant

Spell BlastHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Tempest Remastered· May 6, 2015
Carte Magic Spell Blast

Spell Blast is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)

Complete guide

Spell Blast is a classic Blue instant that provides a flexible way to stop your opponent's plans. By adjusting the mana you invest, you can counter a spell of almost any size, making it a versatile tool for control decks.

What It Does

Spell Blast is an 'X' spell that targets and counters another spell currently on the stack. The value you choose for X must exactly match the mana value of the spell you are trying to counter. Mana value is determined by the total amount of mana in the card's mana cost, regardless of what was actually paid to cast it.

How It Resolves Step by Step

First, identify the mana value of the spell you wish to counter. Second, cast Spell Blast by choosing a value for X that matches that mana value and pay the total cost of {X}{U}. When Spell Blast resolves, if the target spell still has a mana value equal to the chosen X, that spell is moved from the stack to its owner's graveyard.

Common Mistakes to Avoid

A common point of confusion is how X interacts with alternative costs. If an opponent casts a spell for free or for an alternative cost, its mana value does not change; it is still based on the printed mana symbols. Additionally, if you target a spell that itself has an {X} in its cost, that X counts toward its mana value while it is on the stack.

When to Play It

Spell Blast shines in the late game when you have an abundance of mana to scale it up against large threats. Unlike Counterspell, which always costs two mana, Spell Blast allows you to precisely target low-mana spells early or high-mana spells later, provided you have the resources.

Interaction examples

Matching Mana Values

If your opponent casts Counterspell, its mana value is 2. To counter it with Spell Blast, you must choose 2 for X, paying a total of {2}{U}.

Countering Utility Spells

Your opponent casts An Offer You Can't Refuse to protect a permanent. Since its mana value is 1, you only need to choose 1 for X on Spell Blast, paying {1}{U} to stop it.

The Scale of X

If an opponent casts a creature with a mana cost of {4}{G}, its mana value is 5. You must choose 5 for X when casting Spell Blast, resulting in a total cost of {5}{U} to successfully counter the creature.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spell Blast

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Alternative costs, additional costs, cost increases, and cost reductions don't affect a spell's mana value.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the target spell has {X} in its mana cost, include the value chosen for that X when determining the value of the {X} in Spell Blast's mana cost. For example, if you wish to counter Volcanic Geyser (a spell with mana cost {X}{R}{R}) whose X is 7, you'll need to choose 9 for Spell Blast's X and pay {9}{U}.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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