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Rules guide · Instant

Spell SwindleHow it works & interactions with other cards

By the ManaCount desk· 2 min read· March of the Machine Commander· April 21, 2023
Carte Magic Spell Swindle

Spell Swindle is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Complete guide

Spell Swindle is a powerful blue instant that turns your opponent's momentum into your own personal wealth. By countering a spell, you don't just stop a threat; you gain a massive mana advantage through Treasure tokens.

What It Does

Spell Swindle is a counterspell that scales based on the size of the spell it targets. When it resolves, it counters the target spell and looks at that spell's mana value (formerly known as converted mana cost) to determine how many Treasure tokens you create.

Step-by-Step Resolution

First, you cast Spell Swindle and choose a legal target spell on the stack. Upon resolution, the game checks the mana value of that spell. Even if the spell cannot be countered (due to a 'can't be countered' effect), you still create the Treasure tokens based on its mana value. Finally, the target spell is moved to its owner's graveyard (if countered), and you put the corresponding number of Treasure tokens onto the battlefield.

Common Mistakes

Players often forget how X spells interact with mana value while on the stack. While a card like Fireball has a mana value of 1 in your hand, if a player chooses 5 for X, the mana value on the stack is 6. Spell Swindle will see this and grant you 6 Treasures. Additionally, remember that mana value is determined by the printed cost in the top right corner, not the amount of mana actually paid to cast it.

When to Play It

Because it costs five mana, you should save Spell Swindle for high-impact spells. It is best used when you can both disrupt a win condition and generate enough mana to cast your own game-ending threats on the following turn.

Interaction examples

Countering Free Spells

If an opponent casts Force of Will by paying its alternative cost (exiling a card and 1 life), its mana value is still 5. When you resolve Spell Swindle against it, you will create five Treasure tokens, regardless of how the opponent paid for the spell.

Refueling the Bank

If your opponent casts Aetherize to clear your board, you can respond with Spell Swindle. Aetherize has a mana value of 4, so you will counter the spell and create four Treasure tokens, which can be sacrificed later for any color of mana.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spell Swindle

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You may target a spell that can't be countered. When Spell Swindle resolves, the target spell will be unaffected, but you'll still get Treasures.

    Card named in this ruling

Related cards and tokens

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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