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Rules guide · Legendary Creature

Spiders-Man, Heroic HordeHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Marvel's Spider-Man· September 26, 2025
Carte Magic Spiders-Man, Heroic Horde

Spiders-Man, Heroic Horde is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Web-slinging {4}{G}{G} (You may cast this spell for {4}{G}{G} if you also return a tapped creature you control to its owner's hand.) When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach.

Complete guide

Spiders-Man, Heroic Horde brings a web of tactical value to your green decks, utilizing the new Web-slinging mechanic to swing into battle. This legendary Spider Hero offers a flexible casting option that rewards you with extra tokens and life if you are willing to pull a creature back to safety. Understanding the timing of its alternative cost is key to maximizing your board state and surviving the early game.

What It Does

Spiders-Man, Heroic Horde is a cheap creature at its base mana cost of {1}{G}, but it truly shines through Web-slinging. Web-slinging is an alternative cost of {4}{G}{G} that requires you to return a tapped creature you control to its owner's hand as part of the cost. If you choose this path, you are rewarded with a triggered ability that gains you 3 life and creates two 2/1 Spider creature tokens with reach upon entry.

How It Resolves Step by Step

When you decide to cast Spiders-Man, Heroic Horde, you first choose whether you are paying the normal cost or the Web-slinging cost. If you choose Web-slinging, you pay the mana and return a tapped creature you control to your hand simultaneously as you finish the casting process. Once the spell resolves and Spiders-Man enters the battlefield, its triggered ability checks if the Web-slinging cost was paid; if it was, the life gain and token creation abilities are put onto the stack.

Common Mistakes

A common point of confusion is the timing of the returning creature. The creature must be tapped when you pay the costs, not necessarily before you begin the casting process. However, you cannot combine Web-slinging with other alternative costs, such as 'casting without paying its mana cost.' Additionally, remember that Spiders-Man still follows normal timing rules, so you generally cannot use Web-slinging as a combat trick unless you have another effect granting flash.

When to Play It

Play Spiders-Man, Heroic Horde early if you need a blocker, or save it for the mid-game to reset a creature with an 'enters the battlefield' effect or to save a creature from negative Auras. Web-slinging is particularly potent when you have excess mana and need to stabilize against flying attackers, as the Spider tokens it creates come equipped with reach.

Interaction examples

Mana Dork Synergy

You can tap Llanowar Elves for {G} to help pay for the Web-slinging cost of {4}{G}{G}. Since the Elves are now tapped, you can choose them as the creature to return to your hand to satisfy the Web-slinging requirement.

Token Generation Loop

If you have an existing Spider token that is tapped from attacking, you can return that token to your hand to pay the Web-slinging cost. Note that while you pay the cost, the token will cease to exist once it hits your hand, but you will still successfully cast Spiders-Man and eventually create two new 2/1 Spider tokens.

Fixing Your Mana

If you are short on green mana, you can tap Birds of Paradise for {G}. Because the Birds are now tapped, you can return them to your hand as the additional cost for Web-slinging, effectively using the same creature for both mana and the return requirement.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spiders-Man, Heroic Horde

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The creature you return must be tapped at the time you pay costs, but doesn't necessarily need to be tapped before you start casting the spell. For example, if you tap a creature with a mana ability to pay part of the spell's web-slinging cost, you could also return that creature to your hand to pay the cost.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If any permanent has an ability that triggers when the permanent you return leaves the battlefield, that ability will be put on the stack after you finish casting the spell, and it will resolve before that spell.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You must follow all normal timing rules when casting a spell with web-slinging. For creatures, that usually means you must cast it during a main phase of your turn while the stack is empty.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Web-slinging represents an alternative cost. If another effect allows you to play a card for a different alternative cost, including "without paying its mana cost," you can't also choose to pay its web-slinging cost. If any additional costs from other sources are applied, you must pay those.

    No other card is named in this ruling.

Related cards and tokens

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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