Spirit of the Labyrinth is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Each player can't draw more than one card each turn.
How it works : Spirit of the Labyrinth
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you haven't drawn any cards in a turn, and a spell or ability would cause you to draw multiple cards, you'll just draw one card.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you draw a card, and then Spirit of the Labyrinth enters the battlefield, you won't be able to draw more cards that turn.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a replacement effect would try to replace a card that you can't draw, that effect can't apply.
No other card is named in this ruling.
- #4· Wizards of the Coast
You can draw a maximum of one card on each player's turn. Subsequent card draws are ignored.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Teferi's Puzzle Box + Spirit of the Labyrinth
- 1At the beginning of each draw step, and after the player whose turn it is draws a card, Teferi's Puzzle Box triggers, causing all players to shuffle their hands into their libraries, and draw that many cards.
- 2Because Spirit of the Labyrinth prevents any player from drawing more than one card, the active player will not draw any cards, and each other player will draw one card.
Legal formats
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Meta decks with Spirit of the Labyrinth
No archived Top 8 deck with this card yet.





