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Rules guide · Enchantment

Spiteful VisionsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Duskmourn: House of Horror Commander· September 27, 2024
Carte Magic Spiteful Visions

Spiteful Visions is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, this enchantment deals 1 damage to that player.

Complete guide

Spiteful Visions is a powerful enchantment that accelerates the pace of the game by forcing everyone to draw more cards at a painful price. While it might seem like a gift to your opponents, every new resource comes with a stinging toll of damage. It is the perfect tool for players looking to punish greed and speed up the clock.

What It Does

Spiteful Visions has two distinct functions. First, it modifies the draw step of every player, ensuring they draw two cards instead of one during their normal turn sequence. Second, it features a triggered ability that deals 1 damage to a player every single time they draw a card, regardless of whether that draw was caused by Spiteful Visions itself or another spell or ability.

How It Resolves Step by Step

When a player's draw step begins, they first draw their normal card for the turn. Immediately after that draw, the first ability of Spiteful Visions triggers and is put onto the stack. When that ability resolves, the player draws an additional card. Each of these draws (the natural draw and the additional draw) will trigger the second ability separately, dealing 1 damage for each card drawn. If a player uses another spell to draw three cards, the damage ability will trigger three times.

Common Mistakes

A common misconception is that the damage only applies to the extra card provided by Spiteful Visions. In reality, the enchantment 'sees' every card draw. Another mistake involves timing: the extra draw occurs during the draw step, not the upkeep. Furthermore, because this is damage and not loss of life, it can be prevented or redirected by other effects, though the source remains the enchantment itself.

When to Play It

This card shines in 'Group Slug' decks where the goal is to chip away at everyone's life totals simultaneously. It is most effective when you have ways to force opponents to draw even more cards, turning their card advantage into a lethal liability. Just be careful, as you are also subject to the damage!

Interaction examples

The Upkeep Drain

With Phyrexian Arena on the battlefield, you draw a card during your upkeep and lose 1 life. Spiteful Visions sees this draw and triggers, dealing an additional 1 damage to you. Later, in your draw step, you draw two more cards and take 2 more damage from Spiteful Visions, totaling 4 life lost and 3 cards drawn for the turn.

Main Phase Pressure

If you choose the 'Buy Information' mode on Black Market Connections, you draw a card and lose 2 life. Spiteful Visions triggers immediately upon that draw, dealing 1 damage to you. This interaction makes the 'Buy Information' mode significantly more dangerous, as you are effectively paying 3 life for that specific card draw.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Spiteful Visions

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The triggered ability is put onto the stack after you have already drawn your card for the turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Spiteful Visions's second ability triggers any time any player draws a card, not just when a player draws a card as a result of its first ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Khârn the Betrayer
+Martyrdom
+Spiteful Visions
+Angel's Grace
#1

Khârn the Betrayer + Martyrdom + Spiteful Visions + Angel's Grace

Infinite card drawInfinite draw triggersNear-infinite card draw for each opponentNear-infinite damage
  1. 1Cast Martyrdom by paying {1}{W}{W} targeting Khârn.
  2. 2Activate Kharn by paying {0}, choosing any target.
  3. 3Cause that target to take damage, dealing that damage to Khârn instead, but instead preventing that damage and causing an opponent of your choice to gain control of Khârn.
  4. 4Khârn triggers, causing you to draw two cards.
  5. 5Spiteful Visions triggers twice.
  6. 6Activate the Martyrdom ability again by paying {0}, targeting yourself.
  7. 7Resolve one Spiteful Visions trigger, dealing 1 damage to Khârn, but instead preventing that damage and causing Khârn's controller to give control of Khârn to one of their opponent.
  8. 8Khârn triggers, causing its most recent former controller to draw two cards.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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Meta decks with Spiteful Visions

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Official source