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Rules guide · Enchantment

Squee's EmbraceHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Apocalypse· June 4, 2001
Carte Magic Squee's Embrace

Squee's Embrace is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.

Complete guide

Squee's Embrace is a versatile Boros Aura that provides both an offensive boost and a safety net for your most important creatures. By granting a power bonus and a recursion effect, it ensures that even if your creature falls in combat, it won't be gone for long. This card is perfect for aggressive decks that need to maintain pressure while protecting their board state.

A Powerful Enchantment

Squee's Embrace costs one Red and one White mana and must be attached to a creature on the battlefield. It provides two distinct benefits: first, it gives the enchanted creature a static +2/+2 bonus to its power and toughness. Second, it grants a triggered ability that triggers specifically when the enchanted creature is put into a graveyard from the battlefield.

Step-by-Step Resolution

When you cast Squee's Embrace, you must choose a legal creature to target. If the spell resolves, it enters the battlefield attached to that creature. If the creature later dies, the triggered ability goes on the stack. When this ability resolves, the creature card is moved from the graveyard back to its owner's hand. Note that Squee's Embrace itself will go to the graveyard and stays there; only the creature card returns.

Common Mistakes to Avoid

A common point of confusion is what happens if the creature is exiled instead of dying. Because the card specifically uses the word 'dies,' the ability only triggers if the creature moves from the battlefield to the graveyard. If the creature is exiled or returned to your hand by another effect, Squee's Embrace will simply be put into your graveyard and no recursion will occur. Additionally, if the creature is a token, it will cease to exist after moving to the graveyard, so it cannot be returned to your hand.

When to Play It

You should play Squee's Embrace when you want to force your opponent into difficult blocks. The +2/+2 buff makes your creature a significant threat, and the 'dies' trigger means your opponent doesn't actually gain card advantage by destroying it. It is also excellent for re-triggering 'enters the battlefield' effects once you replay the creature from your hand.

Interaction examples

Recurring Impact

With Impact Tremors on the battlefield, you cast a creature and enchant it with Squee's Embrace. Impact Tremors deals 1 damage to your opponent when the creature enters. If that creature dies in combat, Squee's Embrace triggers and returns the creature card to your hand. You can then cast the creature again, triggering Impact Tremors a second time for more damage.

Breaking Through the Prison

If your opponent has Ghostly Prison, you must pay {2} for each creature you want to attack with. By using Squee's Embrace, you can focus your mana on one single, buffed creature rather than paying for multiple small ones. The +2/+2 ensures that the one creature you pay for hits harder, and the recursion effect ensures you don't lose your investment if they have a destruction spell ready.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Squee's Embrace

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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