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Rules guide · Instant

StarstormHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Neon Dynasty Commander· February 18, 2022
Carte Magic Starstorm

Starstorm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)

Complete guide

Starstorm is a versatile red board wipe that can decimate the battlefield at instant speed or be swapped for a new card when it is not needed. Because it deals damage to every creature, it is a powerful tool for controlling wide boards while maintaining flexibility in your hand.

A Flexible Sweeper

Starstorm has two primary modes of existence. As a spell, you pay X and two red mana to deal X damage to every creature on the battlefield. Because it is an instant, you can cast it during an opponent's combat phase or at the end of their turn to clear the way for your own attacks. If the board is empty or you lack the mana to make it effective, you can pay its Cycling cost of 3 generic mana, discard it, and draw a new card instead.

Resolution Step-by-Step

When you cast Starstorm, you choose a value for X. This determines the total mana cost and the damage dealt. Upon resolution, the game checks every creature currently on the battlefield and deals X damage to each of them simultaneously. If you choose to Cycle Starstorm, the cycling ability goes on the stack as an activated ability, not a spell. You pay the cost and discard the card as part of activating the ability, then draw a card when the ability resolves.

Common Pitfalls

A common mistake is trying to use spell counters against the Cycling ability. Since Cycling is an activated ability, cards that counter spells cannot stop it. Another detail to remember is that Starstorm does not target; it hits every creature, including those with Hexproof or Shroud. However, creatures with Protection from Red or Indestructible will still survive the storm.

When to Play Starstorm

The best time to cast Starstorm is when your opponent has committed multiple small creatures to the board, or just before your turn starts to ensure the coast is clear. If you are facing a single large threat that X damage cannot kill, or if you are hunting for a specific land or win condition, using the Cycling ability is often the superior tactical choice.

Interaction examples

The Unstoppable Storm

If you cast Starstorm for X=5, it does not target any specific creatures. If an opponent casts Deflecting Swat, they can target Starstorm, but they cannot change who or what takes damage because Starstorm lacks the word 'target' in its effect. The spell will still resolve and deal 5 damage to every creature.

Cycling vs Removal

Imagine you have no creatures and your opponent targets your only enchantment with Chaos Warp. You need to find a counter-play or a new threat. You can activate Starstorm's Cycling ability in response to Chaos Warp. You discard Starstorm and draw a card, potentially finding a response, before Chaos Warp resolves and forces you to shuffle your permanent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Starstorm

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.

    No other card is named in this ruling.

02

Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredhtlr
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