Stensian Sanguinist // Exsanguinate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Each opponent loses X life. You gain life equal to the life lost this way.
Complete guide
Stensian Sanguinist is a versatile double-faced card that bridges the gap between aggressive combat and late-game finishers. By granting deathtouch and harvesting life from your opponents, it allows you to prepare a powerful Exsanguinate for a massive life-drain swing.
What it Does
Stensian Sanguinist is a Vampire Cleric creature that triggers whenever you attack. You target any creature to gain deathtouch; if that creature successfully deals combat damage to a player, Stensian Sanguinist becomes 'prepared'. This special status puts a copy of its back side, Exsanguinate, into exile. While prepared, you may cast that copy by paying its mana cost, which then 'unprepares' the creature.
How it Resolves Step by Step
First, when you declare an attack with any creatures, the Sanguinist's ability triggers. You choose a target creature to gain deathtouch. Second, during the combat damage step, if the chosen creature deals damage to a player, the Sanguinist's second ability triggers. Upon resolution, you create a copy of Exsanguinate in exile and the Sanguinist is now 'prepared'. Finally, you may cast Exsanguinate from exile during any of your main phases while the stack is empty. As the spell is cast, the Sanguinist loses its prepared status.
Common Mistakes
A frequent error is thinking you can cast the copy for free; you must still pay the mana cost, including {X}. Additionally, remember that if the Stensian Sanguinist leaves the battlefield, the copy of Exsanguinate in exile ceases to exist immediately. Also, 'being prepared' is not a copiable value, so if you copy the Sanguinist with another effect, the new copy will not start out prepared.
When to Play it
Stensian Sanguinist is best utilized when you have an evasive creature that can reliably hit the opponent. Because it grants deathtouch, it also forces your opponent into difficult blocking decisions: they must either lose a blocker to deathtouch or let the damage through and allow you to prepare your finisher.
Interaction examples
You attack with Ornithopter of Paradise and Stensian Sanguinist. You target the Ornithopter with the Sanguinist's ability. The Ornithopter gains deathtouch and, thanks to flying, deals 0 damage. Wait! Because it deals 0 damage, it has not dealt combat damage. You must increase the Ornithopter's power or target a creature that can deal at least 1 damage to a player to trigger the 'prepared' status.
After successfully dealing combat damage with a deathtouch creature, your Stensian Sanguinist is prepared. You cast the Exsanguinate copy for X=5. Each opponent loses 5 life, and you gain that much life. If an opponent dies from this, Blood Artist will not trigger because they were not a creature that died, but the massive life swing from Exsanguinate combined with previous Blood Artist triggers ensures a dominant board state.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Stensian Sanguinist // Exsanguinate
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A creature without a prepare spell can't become prepared.
No other card is named in this ruling.
- #2· Wizards of the Coast
Preparation cards can only be cast with their base characteristics.
No other card is named in this ruling.
- #3· Wizards of the Coast
While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.
No other card is named in this ruling.
- #4· Wizards of the Coast
A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.
No other card is named in this ruling.
- #5· Wizards of the Coast
Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.
No other card is named in this ruling.
- #6· Wizards of the Coast
As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
No other card is named in this ruling.
- #7· Wizards of the Coast
If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.
No other card is named in this ruling.
- #8· Wizards of the Coast
Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.
No other card is named in this ruling.
- #9· Wizards of the Coast
If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.
No other card is named in this ruling.
- #10· Wizards of the Coast
A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").
No other card is named in this ruling.
- #11· Wizards of the Coast
If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.
No other card is named in this ruling.
- #12· Wizards of the Coast
Players can lose more life than they have. For example, say you're playing a multiplayer game in which one of your opponents has 3 life and your other opponent has 10 life. If you cast Exsanguinate with X of 4, your opponents will wind up at -1 life and 6 life, respectively. You'll gain 8 life.
No other card is named in this ruling.
- #13· Wizards of the Coast
Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.
No other card is named in this ruling.
- #14· Wizards of the Coast
Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.
No other card is named in this ruling.
- #15· Wizards of the Coast
If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
No other card is named in this ruling.
- #16· Wizards of the Coast
If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Yavimaya Bloomsage // Channel + Stensian Sanguinist // Exsanguinate
- 1Cast a copy of Channel by paying
.
- 2Activate the ability granted by Channel by paying 1 life, adding
.
- 3Repeat step 2 as desired.
- 4Cast a copy of Exsanguinate by paying
and all remaining available mana, causing each opponent to lose a significant amount of life and you to gain life equal to the life lost this way.
Rowan, Scion of War + Stensian Sanguinist // Exsanguinate + Wall of Blood
- 1Activate Wall of Blood by paying life.
- 2Repeat step 1 as desired.
- 3Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn.
- 4Cast a copy of Exsanguinate, choosing for X to equal the amount of life you've lost this turn, but paying a total of
due to Rowan.
- 5Resolve Exsanguinate, causing each opponent to lose X life, and you to gain life equal to the life lost this way.
Rowan, Scion of War + Stensian Sanguinist // Exsanguinate + Treasonous Ogre
- 1Activate Treasonous Ogre by paying life.
- 2Repeat step 1 as desired.
- 3Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn.
- 4Cast a copy of Exsanguinate, choosing for X to equal the amount of life you've lost this turn, but paying a total of
due to Rowan.
- 5Resolve Exsanguinate, causing each opponent to lose X life, and you to gain life equal to the life lost this way.
Rowan, Scion of War + Stensian Sanguinist // Exsanguinate + Blood Celebrant
- 1Activate Blood Celebrant by paying
and 1 life, adding
- 2Repeat step 1 as desired.
- 3Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn.
- 4Cast a copy of Exsanguinate, choosing for X to equal the amount of life you've lost this turn, but paying a total of
due to Rowan.
- 5Resolve Exsanguinate, causing each opponent to lose X life, and you to gain life equal to the life lost this way.
Rowan, Scion of War + Stensian Sanguinist // Exsanguinate + Immolating Souleater
- 1Activate Immolating Souleater by paying life.
- 2Repeat step 1 as desired.
- 3Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn.
- 4Cast a copy of Exsanguinate, choosing for X to equal the amount of life you've lost this turn, but paying a total of
due to Rowan.
- 5Resolve Exsanguinate, causing each opponent to lose X life, and you to gain life equal to the life lost this way.
Rowan, Scion of War + Stensian Sanguinist // Exsanguinate + Doom Whisperer
- 1Activate Doom Whisperer by paying life.
- 2Repeat step 1 as desired.
- 3Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn.
- 4Cast a copy of Exsanguinate, choosing for X to equal the amount of life you've lost this turn, but paying a total of
due to Rowan.
- 5Resolve Exsanguinate, causing each opponent to lose X life, and you to gain life equal to the life lost this way.
Rowan, Scion of War + Stensian Sanguinist // Exsanguinate + Necropotence
- 1Activate Necropotence by paying life.
- 2Repeat step 1 as desired.
- 3Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn.
- 4Cast a copy of Exsanguinate, choosing for X to equal the amount of life you've lost this turn, but paying a total of
due to Rowan.
- 5Resolve Exsanguinate, causing each opponent to lose X life, and you to gain life equal to the life lost this way.
Skirge Familiar + Peer into the Abyss + Stensian Sanguinist // Exsanguinate
- 1Cast Peer into the Abyss by paying
, causing you to draw cards equal to half your library size and lose half your life total, rounding up both times.
- 2Activate Skirge Familar by discarding any card, adding
.
- 3Repeat step 2 for all applicable cards in your hand.
- 4Cast a copy of Exsanguinate by paying all available black mana, causing each opponent to lose life equal to the amound of mana paid minus two, and causing you to gain life equal to the life lost this way.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Stensian Sanguinist // Exsanguinate
No archived Top 8 deck with this card yet.



Ornithopter of Paradise
Blood Artist







