Strength of Lunacy is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Complete guide
Strength of Lunacy is a powerful black Aura that provides both an offensive boost and defensive evasion. It grants the enchanted creature +2/+1 and protection from white, making it a nightmare for decks relying on white removal or blockers.
Understanding the Aura and Madness
Strength of Lunacy is an Aura that attaches to a creature on the battlefield. Its most unique feature is the Madness ability, which allows you to cast it for just {B} if you discard it from your hand. When you discard this card, it is moved to exile instead of the graveyard, and a triggered ability goes on the stack. You can then choose to cast it for its Madness cost or let it go to your graveyard.
Resolution and Timing Rules
When casting Strength of Lunacy via Madness, you ignore normal timing rules. This means if you discard it during an opponent's turn or during a combat phase, you can cast it immediately. Note that if you discard it to pay a cost for another spell or ability, the Madness trigger resolves first. This allows Strength of Lunacy to enter the battlefield and buff your creature before the original spell or ability finished its full effect.
Protection from White
The protection from white provided by this enchantment means the enchanted creature cannot be blocked by white creatures, targeted by white spells or abilities, dealt damage by white sources, or enchanted by white Auras. If a creature is already enchanted by a white Aura when Strength of Lunacy is attached, that white Aura will fall off and be put into its owner's graveyard.
Common Strategic Mistakes
A common error is trying to discard the card whenever you want. You must have a game effect or rule (like having more than seven cards in hand during your cleanup step) that causes a discard to use Madness. Also, remember that the +2/+1 boost is static; if Strength of Lunacy is destroyed, the creature immediately loses the bonus and the protection from white.
Interaction examples
During your main phase, you use Black Market Connections to create a 3/2 Shapeshifter token. If you later use an effect to discard Strength of Lunacy, you can enchant this token, turning it into a 5/3 creature with protection from white, effectively shielding your investment from white-based exile spells.
With Phyrexian Arena providing extra cards each turn, you are more likely to hit your maximum hand size. During your cleanup step, if you must discard down to seven cards, you can discard Strength of Lunacy. This triggers Madness, allowing you to cast the Aura for only {B} to buff one of your creatures even though it is not your main phase.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Strength of Lunacy
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
No other card is named in this ruling.
- #2· Wizards of the Coast
Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
No other card is named in this ruling.
- #3· Wizards of the Coast
A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
No other card is named in this ruling.
- #4· Wizards of the Coast
A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
No other card is named in this ruling.
- #5· Wizards of the Coast
Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
No other card is named in this ruling.
- #6· Wizards of the Coast
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
No other card is named in this ruling.
- #7· Wizards of the Coast
If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
No other card is named in this ruling.
- #8· Wizards of the Coast
If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
No other card is named in this ruling.
- #9· Wizards of the Coast
If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
No other card is named in this ruling.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Strength of Lunacy
No archived Top 8 deck with this card yet.



Black Market Connections
Phyrexian Arena