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Striking SliverHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Masters· August 4, 2023
Carte Magic Striking Sliver

Striking Sliver is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

Complete guide

Striking Sliver is a cornerstone one-drop for Sliver tribal decks, offering early aggressive potential and defensive utility. By granting first strike to your entire hive, this card ensures your Slivers strike first and ask questions later. Understanding the timing of combat damage is key to maximizing the efficiency of this crimson predator.

A Hive Mind of Speed

Striking Sliver possesses a static ability that continuously applies to all Sliver creatures you control on the battlefield. First strike modifies the rules of the combat phase: if any creatures in combat have first strike or double strike, a second combat damage step is created. Your Slivers will deal their damage in the first of these steps, potentially destroying blockers before they can even swing back.

Step-by-Step Combat Resolution

When you enter the combat damage step with a Sliver, the game checks for first strike. First, the first-strike combat damage step occurs, where your Slivers deal damage. If a blocking creature is dealt lethal damage during this step, it is destroyed and removed from the battlefield immediately. Only creatures that survived the first step or didn't have first strike will deal damage during the regular combat damage step.

Common Timing Pitfalls

One critical rule to remember is that if Striking Sliver is removed from the battlefield after the first-strike damage step but before the regular damage step, your other Slivers lose first strike. While they have already dealt damage, they do not 'regain' the ability to strike again in the second step. Furthermore, having multiple copies of Striking Sliver is cumulative in terms of source, but redundant in effect; a creature with two instances of first strike doesn't gain any additional benefit.

When to Deploy the Hive

Striking Sliver is best played early to deter opponents from attacking with low-toughness creatures. It is also an excellent tool for breaking through stalemates, as it allows your larger Slivers to kill blockers without taking damage in return. Because it only costs one red mana, it is easy to weave into a turn alongside other spells to surprise an opponent before their blockers are declared.

Interaction examples

Surgical Combat Strikes

You attack with Striking Sliver, and your opponent blocks with Ornithopter of Paradise. Because Striking Sliver has first strike, it deals 1 damage to the Ornithopter in the first combat damage step. The Ornithopter, having 2 toughness, survives. In the regular combat damage step, the Ornithopter deals its 0 damage to the Sliver. Both creatures survive the encounter.

Denied Saboteur Effects

Your opponent attacks with Ragavan, Nimble Pilferer. You block with Striking Sliver. In the first-strike combat damage step, Striking Sliver deals 1 damage to Ragavan. Since Ragavan has only 1 toughness, it is destroyed. Because Ragavan was destroyed before the regular combat damage step, it never deals damage, meaning its ability to create a Treasure and exile your card never triggers.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Striking Sliver

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Striking Sliver leaves the battlefield after Sliver creatures you control have dealt first-strike damage but before regular combat damage, those Slivers won’t deal regular combat damage (unless they have double strike for some reason).

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you change the creature type of a Sliver you control so it’s no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures you control.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn’t provide any additional benefit.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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