Strongbox Raider is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
How it works : Strongbox Raider
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You pay all costs and follow all normal timing rules for cards played with the permission granted by Strongbox Raider's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
No other card is named in this ruling.
- #2· Wizards of the Coast
Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
No other card is named in this ruling.
- #3· Wizards of the Coast
Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
No other card is named in this ruling.
Legal formats
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Meta decks with Strongbox Raider
No archived Top 8 deck with this card yet.




