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Rules guide · Instant

Sudden SpoilingHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Time Spiral Remastered· March 19, 2021
Carte Magic Sudden Spoiling

Sudden Spoiling is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Complete guide

Sudden Spoiling is a devastating black instant that can turn a terrifying army into a group of harmless 0/2 weaklings. Thanks to the split second keyword, your opponents will find it nearly impossible to respond before their creatures are stripped of their power and abilities. It serves as both a powerful defensive tool and a way to neutralize complex board states in an instant.

The Power of Split Second

When you cast Sudden Spoiling, it enters the stack with split second. This means that as long as the spell is waiting to resolve, players cannot cast spells or activate abilities that aren't mana abilities. While triggered abilities can still go on the stack and special actions like turning a face-down creature face up are allowed, your opponents cannot use standard counterspells or reactive abilities to stop the effect.

Layering Power and Toughness

Sudden Spoiling sets the base power and toughness of all creatures the target player controls to 0/2. It is important to note that this overwrites previous effects that set base stats, but it does not remove the bonuses from +1/+1 counters or continuous effects like 'Anthems' that give +1/+1. A 0/2 creature with two +1/+1 counters will effectively become a 2/4 after this spell resolves.

Timing and Targeting

This spell only affects creatures the target player controls at the moment the spell resolves. If that player gains control of a new creature later in the turn, or if a non-creature permanent becomes a creature after resolution, those units will retain their normal abilities and stats. Furthermore, because it removes all abilities, it will strip away keywords like Hexproof, Indestructible, and Flying until the end of the turn.

Interaction examples

Neutralizing a Commander

If your opponent controls a massive creature with Indestructible, you can cast Sudden Spoiling first. Because of split second, they cannot activate abilities to protect it. Once Sudden Spoiling resolves, the creature loses Indestructible and its base stats become 0/2. Since the split second restriction is now gone, you can immediately cast Deadly Rollick to exile that creature while it is still vulnerable.

Preventing Sacrificial Value

Imagine your opponent intends to use Deadly Dispute to sacrifice a creature for cards and mana in response to your removal. If you cast Sudden Spoiling instead, the split second keyword prevents them from casting Deadly Dispute in response. While they could still sacrifice the creature to a mana ability if they had one, they cannot use the instant-speed spell to gain extra value before their creatures are transformed.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sudden Spoiling

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Sudden Spoiling overwrites any effects that set a creature's power and toughness. Any existing effects or counters that raise, lower, or switch a creature's power and/or toughness continue to apply to the creature's newly-set power and toughness.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Sudden Spoiling affects only creatures the target player controls at the time it resolves. Creatures they begin to control later in the turn won't change power and toughness or lose abilities.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Players may turn face-down creatures face up while a spell with split second is on the stack.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Casting a spell with split second won't affect spells and abilities that are already on the stack.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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