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Sunhome GuildmageHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Modern Masters 2017· March 17, 2017
Carte Magic Sunhome Guildmage

Sunhome Guildmage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.

How it works : Sunhome Guildmage

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.

    No other card is named in this ruling.

Related cards and tokens

02

Legal formats

pioneermodernlegacyvintagecommanderoathbreakerdueltlr
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Meta decks with Sunhome Guildmage

No archived Top 8 deck with this card yet.

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Official source