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Rules guide · Land

Sunlit MarshHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Secrets of Strixhaven Commander· April 24, 2026
Carte Magic Sunlit Marsh

Sunlit Marsh is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

({T}: Add {W} or {B}.) This land enters tapped.

Complete guide

Sunlit Marsh is a dual land that provides both white and black mana, making it a reliable foundation for Orzhov-colored decks. As a land with basic land types, it interacts with many search effects and mana-fixing strategies in various formats. While it enters the battlefield tapped, its versatility in color production ensures you can cast your spells on curve in later turns.

What It Does

Sunlit Marsh is a nonbasic land with the subtypes Plains and Swamp. This means it can be tapped to produce either one white mana ({W}) or one black mana ({B}). Unlike basic lands, it has an inherent static ability that forces it to enter the battlefield tapped, meaning you typically cannot use the mana it provides on the same turn you play it.

Subtypes and Searching

Because Sunlit Marsh specifically lists 'Plains Swamp' on its type line, it is searchable by any effect that looks for those specific types. It is not a basic land, but it still counts as a Plains and a Swamp for cards that check for land counts or allow you to fetch a land with those subtypes from your library.

Common Mistakes

A frequent error is forgetting that Sunlit Marsh enters tapped regardless of other board conditions. Unlike 'check lands' or 'shock lands,' there is no way to pay life or reveal a card to make it enter untapped. Additionally, while it has basic land types, it does not count as a 'Basic Land,' so it cannot be found by effects that specifically require the 'Basic' supertype.

When to Play It

This land is best played on turn one when you don't have a one-mana spell, or on a turn where you have excess mana and don't need the immediate resource. It is an excellent budget-friendly way to ensure your mana base is consistent across two different colors.

Interaction examples

Tapping for Mana

You play Sunlit Marsh as your land for the turn. It enters the battlefield tapped. On your next turn, after it untaps during your untap step, you can tap it to add either {W} or {B} to your mana pool.

Interaction with Command Tower

If your Commander's color identity includes White and Black, having Sunlit Marsh on the battlefield ensures your Command Tower can produce those colors. While Command Tower enters untapped, Sunlit Marsh provides the specific land types that define your mana base's identity.

Mirroring Colors with Exotic Orchard

If your opponent controls a Sunlit Marsh, you can tap your Exotic Orchard to produce either {W} or {B}. This is because Sunlit Marsh has the ability to produce those two colors, and Exotic Orchard checks what colors an opponent's land could produce.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sunlit Marsh

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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