Super Shredder is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
Complete guide
Super Shredder is a formidable presence on the battlefield, growing stronger as the board around it clears. This Mutant Ninja Human leverages every departure—be it through destruction, exile, or returning to hand—to bolster its own power.
Constant Growth
The core of Super Shredder is its triggered ability that keys off any other permanent leaving the battlefield. Unlike 'dies' triggers that only care about creatures hitting the graveyard, this ability triggers when enchantments, lands, artifacts, or planeswalkers move to any other zone from the battlefield. This includes cards being exiled, bounced to a player's hand, or shuffled into a library.
Step-by-Step Resolution
When another permanent leaves the battlefield, Super Shredder's ability is placed on the stack. If multiple permanents leave simultaneously (such as during a board wipe), the ability triggers once for each of those permanents. Each instance resolves individually, placing one +1/+1 counter on Super Shredder each time. If Super Shredder leaves the battlefield at the same time as other permanents, it does not see them leave and will not trigger for them.
Common Mistakes
Players often forget that tokens are permanents too. When a token is destroyed or exiled, it leaves the battlefield before ceasing to exist, meaning Super Shredder will still get a +1/+1 counter. Additionally, remember that 'Menace' means it can only be blocked by two or more creatures, making its growing power even more difficult for opponents to manage safely.
Strategic Timing
To maximize Super Shredder, play it before using removal spells or sacrifice effects. Since it triggers off your own permanents leaving as well, using self-sacrificing artifacts or 'fetch' lands can help you grow Super Shredder rapidly without relying on your opponent's actions.
Interaction examples
If another creature on the battlefield dies, both Super Shredder and Blood Artist will trigger. Blood Artist causes a player to lose 1 life while you gain 1 life, and Super Shredder receives a +1/+1 counter. If multiple creatures die to an effect, Super Shredder grows for each one, including tokens.
If an opponent uses a spell to exile your Ornithopter of Paradise, Super Shredder's ability triggers because a permanent left the battlefield. Even though the Ornithopter is moved to the exile zone rather than the graveyard, Super Shredder still gains a +1/+1 counter.
If you activate an ability of a land that requires you to sacrifice it, or if you play a spell that returns one of your permanents to your hand, Super Shredder will trigger. This makes it a threat that benefits from your own utility plays as much as it does from combat or destruction.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Super Shredder
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Animation Module + Ashnod's Altar + Super Shredder
- 1Activate Ashnod's Altar by sacrificing any other creature you control, adding
.
- 2Super Shredder triggers, putting a +1/+1 counter on it.
- 3Animation Module triggers, causing you to pay
to create a 1/1 Servo artifact creature token.
- 4Repeat.
Animation Module + Phyrexian Altar + Super Shredder
- 1Activate Phyrexian Altar by sacrificing any other creature you control, adding
.
- 2Super Shredder triggers, putting a +1/+1 counter on it.
- 3Animation Module triggers, causing you to pay
to create a 1/1 Servo artifact creature token.
- 4Repeat.
Animation Module + Krark-Clan Ironworks + Super Shredder
- 1Activate Krark-Clan Ironworks by sacrificing any other creature you control, adding
.
- 2Super Shredder triggers, putting a +1/+1 counter on it.
- 3Animation Module triggers, causing you to pay
to create a 1/1 Servo artifact creature token.
- 4Repeat.
Animation Module + Thermopod + Super Shredder
- 1Activate Thermopod by sacrificing any other creature you control, adding
.
- 2Super Shredder triggers, putting a +1/+1 counter on it.
- 3Animation Module triggers, causing you to pay
to create a 1/1 Servo artifact creature token.
- 4Repeat.
Legal formats
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Read next
Meta decks with Super Shredder







Blood Artist
Ornithopter of Paradise



