Supreme Verdict is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This spell can't be countered. Destroy all creatures.
Complete guide
Supreme Verdict is a premier board wipe in the Azorius colors that ensures the battlefield is cleared regardless of what your opponent has in their hand. Its primary strength lies in its immunity to traditional disruption, making it a reliable tool for control decks. Whether you are facing a swarm of small tokens or a single massive threat, this sorcery guarantees a fresh start.
Unstoppable Destruction
The first line of text on Supreme Verdict is its most defining feature: it cannot be countered by spells or abilities. This includes popular counterspells like Counterspell or Negate. While the spell can still be exiled from the stack or targeted by spells that change its targets, it will ignore any effect that specifically tries to 'counter' it. Once it resolves, it destroys all creatures currently on the battlefield, including those with Shroud, Hexproof, or Protection from White/Blue.
Step-by-Step Resolution
First, you cast Supreme Verdict by paying its mana cost of one Blue, two White, and one generic mana. Once on the stack, players may react, but no one can counter the spell. When the spell resolves, every object with the 'Creature' type is destroyed and put into its owner's graveyard simultaneously. This happens all at once, so any 'whenever a creature dies' triggers will see every other creature dying at the same time.
Common Pitfalls
A common mistake is forgetting that 'Destroy' does not affect creatures with Indestructible. If a creature has Indestructible, Supreme Verdict will simply fail to destroy it. Additionally, because it is a sorcery, you cannot cast it during an opponent's turn or in response to an attack unless you have an effect that grants Flash. Also, remember that 'can't be countered' only applies to the spell while it is on the stack; it doesn't prevent the creatures from being saved by effects like phased out or blinking.
Strategic Timing
You should play Supreme Verdict when the board state becomes overwhelming or when you need to remove a specific threat that you cannot target. Because it is uncounterable, it is best saved for matchups against Blue-based tempo or control decks where your opponent is holding up mana to protect their board. It serves as a perfect 'reset button' to stabilize your life total.
Interaction examples
First, cast Supreme Verdict to destroy all creatures on the board, including a high-value utility creature with mana value 3 or less. Once those creatures are in the graveyard, you can cast Sevinne's Reclamation to bring back your best small permanent that was just destroyed, ensuring you are the only one with a board presence after the wipe.
If your opponent has played out their entire hand to create a massive army, cast Supreme Verdict to destroy all those creatures. After the board is clear, if your opponent still has a few cards left and you have none, cast Windfall. This forces both players to discard and draw based on the largest hand size, allowing you to find new threats while your opponent has lost both their creatures and their original hand.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Supreme Verdict
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Biorhythm + Supreme Verdict
- 1Cast Supreme Verdict by paying its mana cost, destroying all creatures.
- 2Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control.
- 3Each player that controls no creatures loses the game due to having 0 life.
Legal formats
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Meta decks with Supreme Verdict
No archived Top 8 deck with this card yet.



Sevinne's Reclamation
Windfall