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Rules guide · Land

Survivors' EncampmentHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Hour of Devastation· July 14, 2017
Carte Magic Survivors' Encampment

Survivors' Encampment is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.

Complete guide

Survivors' Encampment is a versatile utility land that provides both colorless mana and a way to fix your colors using your creatures. As a Desert, it offers additional synergies for decks that care about specific land subtypes while ensuring you always have access to the mana you need. This card is especially useful in creature-heavy strategies where tapping a small utility creature is a low price for mana flexibility.

Dual Mana Functions

Survivors' Encampment features two distinct mana abilities. The first is a standard tap for colorless mana ({C}). The second allows you to tap the land along with an untapped creature you control to produce one mana of any color. Because the second ability uses the word 'Tap' for the creature rather than the {T} symbol, you can use any untapped creature you control to pay this cost, even if that creature has 'summoning sickness' or was just played this turn.

The Desert Subtype

It is important to note that 'Desert' is a land subtype. While it doesn't grant any inherent abilities on its own, many cards from sets like Amonkhet or Outlaws of Thunder Junction check for the presence of Deserts on the battlefield or in the graveyard. Survivors' Encampment counts toward these requirements while still functioning as a reliable mana source.

Timing and Costs

Both abilities are mana abilities, meaning they do not use the stack and cannot be responded to. When you activate the second ability, tapping the creature is part of the cost. Once you announce you are activating the ability and pay the costs, the mana is added immediately to your mana pool. You cannot tap the same creature to pay for two different Survivors' Encampment activations simultaneously.

Interaction examples

Fixing Colors with New Creatures

If you have Command Tower and Survivors' Encampment but need a specific color of mana not in your commander's identity for a non-commander spell, you can cast a creature and immediately tap it to the Encampment. Even though the creature cannot attack or use its own {T} abilities yet, Survivors' Encampment ignores summoning sickness, allowing you to produce any color of mana right away.

Navigating Opponent Lands

If your opponent only controls lands that produce colors you cannot use, Exotic Orchard might feel restricted. By using Survivors' Encampment, you bypass the reliance on your opponent's board state. By tapping a creature and the Encampment, you ensure you get the exact color you need, regardless of what your opponent is playing.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Survivors' Encampment

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    To activate the last ability, you may tap any untapped creature you control, including one you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {T} [the tap symbol].)

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Kodama of the East Tree
+Survivors' Encampment
+Mina and Denn, Wildborn
+Hazezon, Shaper of Sand
#1

Kodama of the East Tree + Survivors' Encampment + Mina and Denn, Wildborn + Hazezon, Shaper of Sand

Infinite creature ETBInfinite creature tokensInfinite landfall triggers
  1. 1Play Survivors' Encampment.
  2. 2When Survivors' Encampment enters, Kodama, Hazezon and Lotus Cobra trigger.
  3. 3Resolve the Kodama trigger, choosing not to put anything onto the battlefield.
  4. 4Resolve the Lotus Cobra trigger, adding {G}.
  5. 5Resolve the Hazezon trigger, creating two 2/2 Sand Warrior creature tokens.
  6. 6When the Sand Warriors enter, Kodama triggers twice.
  7. 7Holding priority, activate Survivors' Encampment's second ability by tapping it and a Sand Warrior, adding {R}.
  8. 8Activate Mina and Denn by paying {R}{G} and returning Survivors' Encampment from the battlefield to your hand, giving a creature trample until end of turn.
Kodama of the East Tree
+Survivors' Encampment
+Mina and Denn, Wildborn
+Hazezon, Shaper of Sand
#2

Kodama of the East Tree + Survivors' Encampment + Mina and Denn, Wildborn + Hazezon, Shaper of Sand

Infinite creature ETBInfinite creature tokensInfinite landfall triggers
  1. 1Play Survivors' Encampment.
  2. 2When Survivors' Encampment enters, Kodama, Hazezon and Nissa trigger.
  3. 3Resolve the Kodama trigger, choosing not to put anything onto the battlefield.
  4. 4Resolve the Nissa trigger, adding {G}.
  5. 5Resolve the Hazezon trigger, creating two 2/2 Sand Warrior creature tokens.
  6. 6When the Sand Warriors enter, Kodama triggers twice.
  7. 7Holding priority, activate Survivors' Encampment's second ability by tapping it and a Sand Warrior, adding {R}.
  8. 8Activate Mina and Denn by paying {R}{G} and returning Survivors' Encampment from the battlefield to your hand, giving a creature trample until end of turn.
03

Legal formats

pioneermodernlegacypaupervintagecommanderoathbreakerpaupercommanderdueltlr
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