Swallow Whole is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
How it works : Swallow Whole
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You must tap exactly one creature to cast Swallow Whole; you can’t cast it without tapping a creature, and you can’t tap additional creatures.
No other card is named in this ruling.
- #2· Wizards of the Coast
You can tap any untapped creature you control, including a creature you haven’t controlled continuously since the beginning of your most recent turn, to pay the additional cost.
No other card is named in this ruling.
- #3· Wizards of the Coast
The target tapped creature will be exiled even if the creature you tapped leaves the battlefield or becomes untapped before Swallow Whole resolves.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the target creature is an illegal target by the time Swallow Whole tries to resolve, the spell won’t resolve. You won’t put a +1/+1 counter on any creature.
No other card is named in this ruling.
- #5· Wizards of the Coast
If an effect copies Swallow Whole, the copy will put a +1/+1 counter on the creature tapped to pay the additional cost of the original spell.
No other card is named in this ruling.
Legal formats
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Meta decks with Swallow Whole
No archived Top 8 deck with this card yet.




