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Rules guide · Creature

Syndicate EnforcerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ravnica: Clue Edition· February 23, 2024
Carte Magic Syndicate Enforcer

Syndicate Enforcer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Complete guide

Syndicate Enforcer is a classic representative of the Orzhov Syndicate, utilizing the Extort mechanic to slowly drain the life out of your opponents. By simply casting your spells, you can leverage your mana to gain a significant life advantage while putting your foes on a clock. It is a reliable Human Rogue that ensures every card in your hand has the potential to sap the table's resources.

What Extort Does

Extort is a triggered ability that goes on the stack whenever you cast a spell. While Syndicate Enforcer is on the battlefield, any spell you cast—whether it's a creature, instant, sorcery, or artifact—will trigger this ability. When the trigger resolves, you are given the choice to pay one mana of either White or Black. If you pay, every opponent loses 1 life, and you gain life equal to the total life lost by all opponents.

Resolution Step-by-Step

First, you cast a spell and pay its costs. The Extort ability triggers and is put on the stack on top of that spell. Players may then pass priority or respond. When the Extort trigger resolves, you decide then and there whether to pay the {W/B} mana. You cannot pay multiple times for a single trigger to drain more life. Importantly, because the trigger is on top of the stack, the life drain happens before the original spell ever resolves.

Common Mistakes

One common misconception is that the spell you cast must resolve for Extort to work. In reality, even if your opponent counters your spell, the Extort trigger remains on the stack and will still allow you to drain life if you pay the mana. Additionally, remember that Extort does not target; effects that give players Hexproof will not prevent them from losing life to this ability. However, if an opponent has an effect that prevents their life total from changing, you will gain 0 life from that specific opponent.

When to Play It

Syndicate Enforcer excels in grindy matchups where you have excess mana. Since the Extort cost is optional, it is best played in decks that can afford to hold back one mana during their turns. It is particularly potent in multiplayer games like Commander, as you gain 1 life for each opponent, potentially gaining 3 or more life for a single mana spent.

Interaction examples

Basic Casting Flow

With Syndicate Enforcer on the battlefield, you cast Solemn Simulacrum. Syndicate Enforcer's Extort ability triggers and goes on the stack. You choose to pay {B}. Each opponent loses 1 life and you gain life equal to the loss. After this, Solemn Simulacrum resolves and enters the battlefield, allowing you to search for a land.

Doubling the Tax

You have Syndicate Enforcer and Roaming Throne on the battlefield, with 'Human' or 'Rogue' chosen for the Throne. When you cast Solemn Simulacrum, the Extort ability triggers twice thanks to Roaming Throne. You now have two separate triggers on the stack. You can pay {W/B} for the first one to drain life, and then pay another {W/B} for the second one, effectively double-extorting for a single spell.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Syndicate Enforcer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You may pay {W/B} a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent's life total can't change (perhaps because that player controls Platinum Emperion), you won't gain any life.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The extort ability doesn't target any player.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The extort ability resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered.

    No other card is named in this ruling.

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Legal formats

pioneermodernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduel
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