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Rules guide · Sorcery

Syphon MindHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel Super Heroes Commander· June 26, 2026
Carte Magic Syphon Mind

Syphon Mind is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Each other player discards a card. You draw a card for each card discarded this way.

Complete guide

Syphon Mind is a classic black sorcery that turns your opponents' losses into your gain. In a multiplayer setting, it stands as a powerful tool for card advantage by stripping resources from the table while refilling your hand. Understanding how it scales with the number of players is key to mastering this dark magic.

What It Does

Syphon Mind forces every player other than the caster to choose and discard one card from their hand. For every card successfully discarded through this effect, you draw one card. It is a symmetrical discard effect that rewards you based on how many players were actually able to lose a card.

How It Resolves Step by Step

First, the spell checks which players are currently in the game other than you. In turn order, each of those players chooses a card from their hand and discards it simultaneously. Finally, you count the total number of cards put into graveyards this way and draw that many cards. If an opponent has an empty hand, they discard nothing, and you do not draw a card for that specific player.

Common Mistakes

A frequent error is assuming you always draw a fixed number of cards. If you are playing a four-player game and one opponent has zero cards in hand, you will only draw two cards, not three. Additionally, because the discard happens simultaneously, players cannot wait to see what others discard before making their own choice.

When to Play It

This spell is most effective in the mid-game when opponents still have valuable resources in hand. It is particularly potent in Commander or other multiplayer formats where the 'each other player' clause allows you to draw three or more cards for just four mana, significantly outperforming standard draw spells.

Interaction examples

Refueling After a Board Wipe

You cast Toxic Deluge, paying life to clear the battlefield of all threats. With the board empty and your hand low, you cast Syphon Mind. Each opponent discards a card, and you draw three cards (in a 4-player game), ensuring you have the resources to rebuild your board state before they can.

Setting Up the Graveyard

You cast Syphon Mind to force your opponents to discard potential answers. After drawing into Victimize, you can use the cards you just drew to find a creature to sacrifice. By reducing your opponents' hand sizes, you make it much harder for them to have a counterspell or removal ready when you cast Victimize to return two massive threats to the battlefield.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Syphon Mind

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredh
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