Syr Konrad's Squire is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever Syr Konrad's Squire dies, or is put into a graveyard from anywhere other than the battlefield, or leaves your graveyard, or is put into exile, or is put into your library, or is returned to your hand from the battlefield or graveyard, or is phased out, it deals 1 damage to each opponent.
Complete guide
Syr Konrad's Squire is a versatile creature that punishes your opponents whenever it moves between almost any zone. Whether it is falling in battle or simply being shuffled back into your library, its ability ensures your opponents feel the sting. This Knight is a persistent threat that rewards you for shifting it around the game state.
A Multi-Trigger Menace
The core of Syr Konrad's Squire is its highly sensitive triggered ability. Unlike most creatures that only trigger upon death, this card reacts to almost any zone change. It triggers if it dies, is milled from your library, is exiled from your graveyard, is returned to your hand, or even if it phases out. No matter where it goes, it deals 1 damage to each opponent.
Step-by-Step Resolution
When an event occurs that moves the Squire (such as dying or being exiled), the ability triggers and is put onto the stack. Since it says 'each opponent,' the damage is dealt simultaneously to everyone playing against you. If the Squire moves from the graveyard to your hand, it triggers. If it is then cast and later dies, it triggers again. Each movement is a distinct event that creates a new trigger on the stack.
Common Pitfalls
One common mistake is forgetting that 'leaving the graveyard' includes returning it to your hand or library, as well as exiling it. Also, note that this ability triggers when the Squire phases out, which is a rare mechanic but very powerful here. However, it does not trigger when it simply enters the battlefield from your hand; it must be moving to a graveyard, library, exile, hand, or phasing out to deal its damage.
Strategy and Timing
The best time to use Syr Konrad's Squire is in a deck that utilizes graveyard recursion or sacrifice outlets. Since it triggers on leaving the graveyard, cards that bring it back to the battlefield or your hand essentially double the damage output. It acts as a reliable clock, slowly chipping away at your opponents' life totals through normal gameplay actions.
Interaction examples
If Syr Konrad's Squire dies while Blood Artist is on the battlefield, both abilities trigger. Blood Artist allows you to target an opponent to lose 1 life and you gain 1 life. Simultaneously, the Squire deals 1 damage to each opponent. This results in your chosen opponent losing a total of 2 life, while other opponents lose 1 life.
While Ornithopter of Paradise provides the mana to cast your Squire, they interact most interestingly during board wipes. If an opponent casts a spell that destroys all creatures, Syr Konrad's Squire triggers as it dies, dealing 1 damage to each opponent. The Ornithopter simply dies, but its presence as a creature ensures you had the board state to pressure the opponent before the wipe occurred.
If an opponent attempts to exile Syr Konrad's Squire from your graveyard using an effect like Tormod's Crypt, the Squire's ability triggers twice: once for 'leaving the graveyard' and once for 'being put into exile'. This results in a total of 2 damage to each opponent from a single exile effect.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Syr Konrad's Squire
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Syr Konrad's Squire
No archived Top 8 deck with this card yet.



Blood Artist
Ornithopter of Paradise