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Talent of the TelepathHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Magic Origins· July 17, 2015
Carte Magic Talent of the Telepath

Talent of the Telepath is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.

How it works : Talent of the Telepath

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the spell mastery ability applies, you’ll cast the two cards in order. The one you cast last will be the one that resolves first.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You cast the instant and/or sorcery card(s) from your opponent’s library as Talent of the Telepath is resolving. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The cards will be put into their owner’s graveyard after they resolve, not yours.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you can’t cast any instant or sorcery cards (perhaps because there are no legal targets available) or if you choose not to cast one, then Talent of the Telepath finishes resolving. Any of the revealed cards you didn’t cast will be put into that player’s graveyard.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the card has {X} in its mana cost, you must choose 0 as its value.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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