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Rules guide · Artifact

Talisman of CuriosityHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Murders at Karlov Manor Commander· February 9, 2024
Carte Magic Talisman of Curiosity

Talisman of Curiosity is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.

Complete guide

Talisman of Curiosity is a versatile mana rock frequently seen in Simic decks to accelerate your game plan. It offers a choice between generating colorless mana safely or colored mana at a small cost to your life total. Understanding when to take the damage is key to mastering this artifact's utility.

What It Does

Talisman of Curiosity is a 2-mana artifact that provides two distinct mana abilities. The first ability taps for one colorless mana with no drawback. The second ability taps for either Green or Blue mana, but as a consequence, the artifact deals 1 damage to you. Both are activated abilities that do not use the stack, meaning the mana is produced immediately.

How It Resolves Step by Step

When you need mana, you announce you are activating an ability of Talisman of Curiosity. If you choose the first ability, you tap the artifact and add one colorless mana to your mana pool. If you choose the second, you tap the artifact, choose Green or Blue, and add that mana; simultaneously, the artifact deals 1 damage to you. Because these are mana abilities, they cannot be responded to by opponents.

Common Mistakes

A common mistake is forgetting that the damage is not a cost, but an effect of the ability. You can still activate the ability even if you have only 1 life left, though it will result in you losing the game after the mana is added once state-based actions are checked. Additionally, remember that this is damage, not loss of life, so it can be prevented by effects that stop damage.

When to Play It

This card is best played on turn two to ensure you have four mana available on turn three. It is an excellent inclusion in decks that require early access to both Green and Blue, especially when your land drops might be missing one of those colors. In the late game, it is safer to use the colorless mana ability if your colors are already fixed to preserve your health.

Interaction examples

Turn Two Ramp Sequence

If you have Sol Ring on the battlefield, you can tap it for two colorless mana to cast Talisman of Curiosity. Once the Talisman enters the battlefield, if it does not have summoning sickness (which artifacts don't unless they are also creatures), you can immediately tap it for colorless mana or colored mana to cast another 1-drop spell.

Fixing Your Colors

Suppose you have Arcane Signet and Talisman of Curiosity on the battlefield in a Simic Commander deck. If you need two Blue mana for a spell but only have one Island, you can tap the Arcane Signet for Blue and tap Talisman of Curiosity for Blue, taking 1 damage, to successfully cast your spell.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Talisman of Curiosity

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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