Taunt from the Rampart is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Complete guide
Taunt from the Rampart is a high-impact sorcery that disrupts the entire board state by turning your opponents against each other. This card not only forces every opposing creature into combat but also ensures your own path remains clear by stripping them of their ability to block.
What It Does
When you cast Taunt from the Rampart, it applies two continuous effects to all creatures your opponents currently control. First, it goads them, forcing those creatures to attack during their controllers' next turns if they are able. Second, it prevents those creatures from blocking any attacks until your next turn, leaving their controllers defenseless against your incoming forces.
How It Resolves Step by Step
First, the spell identifies every creature controlled by your opponents as it resolves. These creatures are now goaded, meaning they must attack each combat if able and must attack a player other than you if possible. Next, the 'can't block' requirement is set; this effect remains on those specific creatures even if they change controllers or lose all abilities later in the round. Note that this spell only affects creatures on the battlefield at the moment it resolves; creatures that enter the battlefield after the spell has finished resolving are not affected.
Common Mistakes
A common misconception is that goaded creatures must attack you if no other players are available. While they must attack a player other than you if able, if you are the only opponent available (such as in a two-player game), the requirement to attack someone else cannot be met, so the creature must still attack you. Additionally, remember that goading doesn't grant Haste; if an opponent plays a new creature on their turn, it won't be forced to attack unless it already has a way to ignore summoning sickness.
When to Play It
This sorcery is most effective when the board is cluttered with creatures. By casting it before your combat phase, you ensure your opponents cannot block your attackers. More importantly, it guarantees that on your opponents' subsequent turns, they will deplete their forces by crashing into each other, leaving them vulnerable for your next rotation.
Interaction examples
If you have a powerful board and your opponent has a graveyard strategy or problematic artifacts, you might be tempted to use Farewell. However, if you cast Taunt from the Rampart first, you force your opponents to attack each other and lose their ability to block. If the resulting combat doesn't finish them off, you can follow up on your next turn with Farewell to exile all creatures, ensuring that even if they survived the forced combat, their resources are permanently removed.
Imagine an opponent has a massive army of small tokens and another has several large threats. You can cast Taunt from the Rampart to force those two players to attack each other. Because they cannot block, they will take massive damage. After they have dealt damage to one another, you can use Austere Command on your following turn to choose the modes that destroy the remaining survivors, such as destroying all creatures with mana value 3 or less and those with mana value 4 or greater.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Taunt from the Rampart
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack an opposing planeswalker (controlled by any opponent) or the player that goaded it.
No other card is named in this ruling.
- #3· Wizards of the Coast
Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
No other card is named in this ruling.
- #4· Wizards of the Coast
Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, you choose which opponent it attacks.
No other card is named in this ruling.
Legal formats
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Meta decks with Taunt from the Rampart
No archived Top 8 deck with this card yet.



Farewell
Austere Command