Temper is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
How it works : Temper
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can make X be larger than the amount of damage, but you only get one counter for each actual point of damage prevented.
No other card is named in this ruling.
- #2· Wizards of the Coast
The +1/+1 counters do show up at the same time as any unprevented damage, which means they are there before you check for lethal damage.
No other card is named in this ruling.
Interactions with other cards
These cards' text mentions Temper.

Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

Vigilance Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token.
Legal formats
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Meta decks with Temper
No archived Top 8 deck with this card yet.




