Tenth District Hero is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
How it works : Tenth District Hero
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Neither of these abilities have durations. If one of them resolves, it will remain in effect until the game ends, Tenth District Hero leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.
No other card is named in this ruling.
- #2· Wizards of the Coast
Typically, Tenth District Hero's abilities are activated in the order they appear on the card. However, if Tenth District Hero is a 5/5 legendary Human Detective named Mileva, the Stalwart with vigilance and "Other creatures you control have indestructible" and you activate its first ability again, it will become a 4/4 legendary Human Detective named Mileva, the Stalwart with the same abilities, plus an additional (and almost certainly redundant) instance of vigilance.
No other card is named in this ruling.
- #3· Wizards of the Coast
You can activate Tenth District Hero's second ability regardless of what creature types it is. The ability checks Tenth District Hero's creature types when it resolves. If Tenth District Hero isn't a Detective at that time, the ability does nothing.
No other card is named in this ruling.
- #4· Wizards of the Coast
Tenth District Hero's second ability checks whether it's a Detective. It doesn't matter how it became a Detective.
No other card is named in this ruling.
- #5· Wizards of the Coast
The effects from Tenth District Hero's abilities overwrite other effects that set power and/or toughness if and only if those effects existed before the ability resolved. They will not overwrite effects that modify power or toughness without setting it (whether from a static ability, counters, or a resolved spell or ability), nor will they overwrite effects that set power and toughness which come into existence after they resolve. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including these two, regardless of the order in which they are created.
No other card is named in this ruling.
- #6· Wizards of the Coast
If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.
No other card is named in this ruling.
- #7· Wizards of the Coast
Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.
No other card is named in this ruling.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Tenth District Hero
No archived Top 8 deck with this card yet.




