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Territorial BoarHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ravnica: Clue Edition· February 23, 2024
Carte Magic Territorial Boar

Territorial Boar is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.

Complete guide

Territorial Boar is a flexible low-cost threat that punishes opponents whenever you deploy your heavy hitters. This two-mana creature serves as a reliable early blocker that can suddenly become an aggressive attacker without leaving your defenses open. By building around high-power creatures, you can ensure this Boar stays relevant throughout the match.

Unpacking the Trigger

Territorial Boar features a triggered ability that checks the power of any creature you control as it enters the battlefield. If that new creature has power 4 or greater, the Boar receives a +1/+1 buff and the vigilance keyword until the end of the current turn. This check happens immediately; the creature must already have sufficient power the moment it hits the table for the ability to even go on the stack.

Timing and State Checks

The game looks at the creature's power inclusive of static effects, such as those from enchantments like Glorious Anthem. However, you cannot respond to a creature entering the battlefield with a pump spell like Giant Growth to trigger the Boar. If the creature enters with power 3 or less, the ability never triggers. Conversely, if a creature enters at power 4 but its power is lowered later in the turn, the Boar keeps its bonus.

Self-Triggering Potential

Interestingly, Territorial Boar can trigger its own ability. If a static effect or an enters-the-battlefield replacement effect (like +1/+1 counters) causes Territorial Boar to enter the battlefield with a power of 4 or greater, it will 'see' itself and trigger the +1/+1 and vigilance bonus. This allows the Boar to effectively enter as a 5/5 with vigilance if you have the right setup.

Strategic Deployment

To maximize the Boar, play it early using mana dorks. Once established, follow up with larger threats to keep the Boar active. Since vigilance allows it to attack and stay untapped, it is excellent for maintaining board pressure while preventing crack-backs from your opponent.

Interaction examples

Early Acceleration

On turn one, you play Llanowar Elves. On turn two, you tap the Elves for green mana and a Forest for a second mana to cast Territorial Boar. This puts the Boar on the field early, setting you up to trigger its ability as soon as turn three by casting a 4-power creature.

Mana Fixing for Big Plays

You control Birds of Paradise and Territorial Boar. You tap Birds of Paradise for any color of mana needed to help cast a high-power creature. When that creature enters, Territorial Boar's ability triggers, granting it +1/+1 and vigilance. Even though Birds of Paradise only has 0 power and won't trigger the Boar itself, it provides the resources to ensure the Boar gets its bonuses every turn.

Failed Trigger Attempt

If you cast a second Llanowar Elves while Territorial Boar is on the battlefield, the Elves enter with 1 power. Territorial Boar's ability does not trigger because 1 is less than 4. You cannot use a spell to boost the Elves' power to 4 in response to them entering to try and get the trigger, as the condition is checked at the moment of entry.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Territorial Boar

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The entering creature must have power 4 or greater as it enters the battlefield, or Territorial Boar’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Territorial Boar’s ability trigger.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the entering creature’s power changes to 3 or less after it has entered the battlefield, Territorial Boar still gets +1/+1 and gains vigilance.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Territorial Boar’s power is raised to 4 or greater as it enters the battlefield, it will cause its own ability to trigger.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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