Teysa of the Ghost Council is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Starting intensity 0 When Teysa enters, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1. Spirits you control get +X/+0, where X is Teysa's intensity. At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste.
Complete guide
Teysa of the Ghost Council is a powerful commander that utilizes the Alchemy-exclusive intensity mechanic to bolster an ethereal army. By cycling through exile, she steadily increases the power of your Spirit tokens while remaining difficult for opponents to pin down. Understanding how her intensity scales and how she blinks herself is key to dominating the board.
Harnessing Intensity
Teysa starts with an intensity of 0. Every time she enters the battlefield, she creates a 1/1 white and black Spirit creature token with flying and her intensity increases by 1. Because she provides a static buff to all Spirits you control equal to her current intensity, your tokens become significantly more threatening each time Teysa reappears.
The End Step Cycle
At the beginning of your end step, you have the option to exile Teysa. If you choose to do so, she will return at the beginning of your next upkeep under her owner's control with haste. This flicker effect serves two purposes: it protects Teysa from sorcery-speed removal and triggers her 'enters' ability again, creating another token and further increasing her intensity.
Static Buffs and Timing
The +X/+0 bonus Teysa provides is a static ability that checks her current intensity in real-time. If Teysa leaves the battlefield, the buff disappears immediately. However, since she returns with haste during your upkeep, she will be ready to lead an even stronger Spirit charge during your combat phase.
Strategic Considerations
It is important to remember that Teysa only intensifies when she enters the battlefield. If you have ways to multiply her triggered abilities, her intensity will climb much faster. While she is in exile, she cannot be targeted by most spells, making her an elusive threat that grows inevitably over time.
Interaction examples
If you control Roaming Throne with 'Spirit' chosen as the creature type, Teysa's 'enters' ability triggers twice. You will create two Spirit tokens, and Teysa will intensify twice, immediately giving those Spirits +2/+0.
When you first cast Teysa, she enters with 0 intensity. Her ability triggers, creating a 1/1 Spirit token and increasing her intensity to 1. The Spirit token now effectively becomes a 2/1 flyer thanks to Teysa's static buff.
While Teysa specifically buffs Spirits, her end-step exile ability only affects herself. Playing her alongside Solemn Simulacrum allows you to ramp your mana while Teysa focuses on building a specialized Spirit army that grows stronger every turn she blinks.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Teysa of the Ghost Council
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Teysa of the Ghost Council
No archived Top 8 deck with this card yet.



Roaming Throne
Spirit
Solemn Simulacrum