The City on the Edge of Forever is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.) II — You draw two cards and each player loses 2 life. III — Sacrifice a creature token. If you do, you gain 5 life.
Complete guide
The City on the Edge of Forever is a powerful white and black Saga that effectively stops time for your opponents' armies and artifacts. By creating a unique Human token that prevents anything from phasing back in, this enchantment demands careful management of your board state. Let's explore how to navigate this frozen landscape and utilize the powerful card draw it provides.
A World Frozen in Time
When the first lore counter is placed on The City on the Edge of Forever, every artifact and creature currently on the battlefield phases out. Phased-out permanents are treated as though they do not exist, meaning they cannot be targeted, destroyed, or interact with the game in any way. Crucially, the Saga creates a 0/1 white Human token with a static ability that prevents permanents from phasing in. As long as this token remains on the battlefield, the creatures and artifacts that phased out are stuck in limbo.
Resolution Step-by-Step
The Saga proceeds through three distinct chapters. In Chapter I, the mass phase-out occurs simultaneously, followed by the creation of the Human token. In Chapter II, you replenish your hand by drawing two cards, while putting pressure on life totals as every player loses 2 life. Finally, in Chapter III, you must sacrifice a creature token to gain 5 life. If you sacrifice the specific Human token created in Chapter I, the restriction on phasing in is lifted, and permanents will phase in during their controllers' next untap steps.
Common Mistakes
One common error is forgetting that phasing out does not trigger 'leaves the battlefield' abilities, nor does phasing in trigger 'enters the battlefield' abilities. Another mistake involves the timing of the Human token's death. If the Human token is destroyed by an opponent before your Chapter III trigger, your opponents' permanents will phase back in during their very next untap step, potentially leaving you vulnerable. Also, remember that the Saga only phases out artifacts and creatures; other permanents like lands or enchantments remain unaffected.
Strategic Timing
This card is best used when your opponent has a dominant board presence of creatures or artifacts that you cannot easily answer. By stalling the game, you give yourself two turns of card advantage and life drain. To maximize the effect, ensure you have a way to protect the Human token until you are ready for the board to return, or use the Chapter III sacrifice to precisely time the return of your own phased-out assets.
Interaction examples
If you control Anointed Procession when Chapter I resolves, you will create two 0/1 white Human tokens instead of one. This provides a safety net; if your opponent destroys one token, the other still prevents permanents from phasing in, keeping the board locked down until you choose to sacrifice one during Chapter III or an opponent removes the second token.
When Chapter I resolves, Smothering Tithe remains on the battlefield because it is an enchantment, not a creature or artifact. However, any Treasure tokens you previously created will phase out. When Chapter II resolves and you draw two cards, Smothering Tithe will still trigger if your opponents draw cards on their turns, allowing you to create new Treasure tokens while their previous resources remain phased out and unusable.
During Chapter III, you must sacrifice a creature token. If you sacrifice the Human token created in Chapter I, its ability 'Permanents can't phase in' immediately ceases to exist. On the next untap step of each player, their phased-out creatures and artifacts will return to the game simultaneously. If you have other tokens, such as a Treasure from Smothering Tithe, you could sacrifice that instead to keep the Human alive and the board frozen.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : The City on the Edge of Forever
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with The City on the Edge of Forever
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Anointed Procession
Smothering Tithe
Human