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Rules guide · Legendary Creature

The Gunky RunnerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Unknown Event· October 25, 2024
Carte Magic The Gunky Runner

The Gunky Runner is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Ew-minance — When The Gunky Runner enters and at the beginning of the first upkeep in a game where it's your commander, shuffle three Gunk cards into each opponent's library. (Gunk is a colorless sorcery card with no mana cost and cycling {4}.) Whenever an opponent loses life, they shuffle that many Gunk cards into their library. Ready to run (You can have two commanders if both have ready to run.)

Complete guide

The Gunky Runner is a formidable legendary Slug Gamer designed to slow your opponents to a crawl by polluting their decks with useless cards. Utilizing its unique Ew-minance ability and a punishing life-loss trigger, it turns every point of damage into a lingering disadvantage for your foes. Because it features the Ready to run ability, you can even pair it with a second commander for even more strategic variety.

Understanding Ew-minance and Gunk

The Gunky Runner introduces Gunk, which is a colorless sorcery card with no mana cost and a cycling cost of {4}. These cards are intentionally difficult to use, as cards with no mana cost cannot be cast normally. Ew-minance triggers at two specific times: at the very start of the first upkeep of the game if it is your commander, and again whenever it enters the battlefield. In both cases, every opponent must shuffle three Gunk cards into their library, immediately reducing the density of their actual spells.

Resolution of the Life Loss Trigger

The second ability is a triggered ability that monitors whenever an opponent loses life. When life loss occurs, the ability triggers once for that specific event. As the ability resolves, that opponent shuffles a number of Gunk cards into their library equal to the total amount of life lost in that instance. Note that this applies to any source of life loss, including combat damage, direct damage spells, or life-draining effects.

Strategy and Timing

Timing is crucial when playing The Gunky Runner. Since it costs six mana, you want to ensure your opponents' libraries are already saturated with Gunk before they can draw their late-game win conditions. Because Gunk cards have cycling {4}, your opponents may be forced to spend their mana just to replace a dead draw with a real card. This tempo loss is your greatest weapon, allowing you to dominate the board while they struggle to find answers.

Interaction examples

Draining the Table

With The Gunky Runner on the battlefield, you cast Gray Merchant of Asphodel. If your devotion to black is five, each opponent loses 5 life. The Gunky Runner's ability triggers for each opponent, forcing them to shuffle five Gunk cards into their libraries. This interaction effectively clogs their next several turns while simultaneously healing you.

Mill and Punishment

When Syr Konrad, the Grim deals 1 damage to an opponent because a creature card was put into a graveyard, The Gunky Runner triggers. That opponent must shuffle one Gunk card into their library. If you use Syr Konrad's activated ability to mill cards and multiple creatures hit the graveyard, each instance of 1 damage will trigger The Gunky Runner separately, steadily filling their deck with Gunk.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : The Gunky Runner

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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