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Rules guide · Hero

The SlayerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Theros Hero's Path· September 27, 2013
Carte Magic The Slayer

The Slayer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

You start the game with an additional 7 life.

Complete guide

The Slayer is a unique Hero card that bolsters your starting resources before the first turn even begins. By increasing your starting life total, it provides a significant buffer against early aggression and allows you more time to set up your strategy. This card is particularly effective in formats that support Hero cards, giving you a distinct advantage in survivability.

A Passive Start

The Slayer features a static ability that functions during the pre-game procedure. It does not have a mana cost and is not cast like a traditional spell. Instead, its presence in your designated Hero slot automatically modifies the rules for your starting life total, ensuring you begin the match with a higher threshold than your opponents.

Step-by-Step Life Adjustment

First, players determine who goes first and shuffle their decks. Second, before the first turn begins, the game checks for any pre-game effects like The Slayer. Third, your starting life total (typically 20 in standard play) is increased by exactly 7. Finally, you draw your opening hand and proceed with the game normally with your new total of 27 life.

Common Mistakes

A common misconception is that The Slayer 'gains' you 7 life once the game starts. It does not; it changes the starting number. This means it will not trigger cards that care about gaining life. Additionally, remember that this card exists outside your main deck and cannot be interacted with by spells that target permanents on the battlefield.

When to Play It

The Slayer is best utilized in decks that need time to develop their mana base or find specific combo pieces. Because it doesn't require any mana to activate, it works perfectly alongside fast mana sources and efficient lands to ensure you stay alive long enough to deploy your most powerful threats.

Interaction examples

Establishing an Early Resource Lead

You start the game at 27 life due to The Slayer. On your first turn, you play a land and cast Sol Ring. Even if your opponent plays a fast creature to attack you, your inflated life total makes the early damage negligible while you enjoy a significant mana advantage.

Stabilizing Mana Bases

With The Slayer active, you begin at 27 life. You play Command Tower to ensure you have access to all your colors immediately. The extra 7 life provides a safety net, allowing you to take your time fixing your mana without the immediate fear of being burned out by low-cost spells.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : The Slayer

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Meta decks with The Slayer

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