The Toymaker's Trap is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.
How it works : The Toymaker's Trap
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.
No other card is named in this ruling.
- #2· Wizards of the Coast
If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it.
No other card is named in this ruling.
02
Legal formats
legacyvintagecommanderoathbreakerdueltlr
Commentaires
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Meta decks with The Toymaker's Trap
No archived Top 8 deck with this card yet.




