The Valeyard is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time.
Complete guide
The Valeyard is a cunning legendary Time Lord Noble that specializes in manipulation and political control. By forcing opponents into multiple villainous choices and granting you extra votes, this Grixis-colored creature ensures you always hold the upper hand in any negotiation or conflict.
Doubling the Villainy
The Valeyard features a replacement effect that modifies how villainous choices are handled. If an opponent is instructed to face a villainous choice, they must instead face it twice. Because this is a replacement effect rather than a triggered ability, it does not use the stack and happens immediately during the resolution of the spell or ability causing the choice. The opponent can select the same option twice or pick two different options if available.
Step-by-Step Resolution
When a spell or ability featuring a villainous choice resolves while The Valeyard is on the battlefield, the game identifies the player making the choice. Instead of choosing once, that player makes their first selection and the consequences occur. Then, they immediately make their second selection and those consequences occur. Similarly, during a voting process, you simply declare two votes instead of one; these can be for the same outcome or different ones, depending on the specific card's voting rules.
Common Mistakes
Players often forget that 'Time Lord' is a single, two-word creature type. When using effects that ask you to name a creature type, you must name 'Time Lord' as a whole, not just 'Time' or 'Lord.' Additionally, remember that The Valeyard's ability affects each opponent individually. If a spell causes all opponents to face a villainous choice, every single one of them must face that choice twice.
When to Play The Valeyard
You should deploy The Valeyard when your deck is built around 'Council's dilemma' or 'Will of the council' cards, or any effects that specifically offer 'villainous choices.' Because he has a solid 4/4 stat line, he can also serve as a mid-game threat while you wait for your high-impact political spells to resolve.
Interaction examples
When Roaming Throne enters the battlefield, you must choose a creature type. Because 'Time Lord' is the only two-word creature type in Magic, you can choose 'Time Lord'. Now, Roaming Throne is a Golem Time Lord, and any triggered abilities of other Time Lords you control will trigger an additional time.
While The Valeyard does not directly interact with Solemn Simulacrum's abilities, having both on the battlefield provides a stable board state. You can use the extra land from the Simulacrum to help pay for The Valeyard's specific blue, black, and red mana requirements, ensuring you have the resources to cast more spells that force villainous choices.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : The Valeyard
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Neither "Time" nor "Lord" are creature types. Some older cards were printed with the subtype "Lord," but all of those cards have updated Oracle card text that removed that type.
No other card is named in this ruling.
- #2· Wizards of the Coast
If an effect instructs you to choose a creature type, you may choose Time Lord.
No other card is named in this ruling.
- #3· Wizards of the Coast
Unlike other creature types in Magic that are each only one word, the two words "Time Lord" represent a single creature subtype. Time Lord is the only two-word creature type.
No other card is named in this ruling.
Legal formats
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Meta decks with The Valeyard
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum