The Warmonger is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
Complete guide
The Warmonger is a powerful Hero card designed to push your board state into a lethal offensive. By sacrificing itself, it grants your entire army a significant power boost and the speed necessary to strike immediately.
Unleashing the Horde
The Warmonger features a single activated ability that requires you to exile the card as its cost. Because this is an activated ability, you can trigger it at any time you have priority, including during your opponent's turn or in response to spells. Once activated, the effect applies to all creatures you currently control, providing them with +2/+0 and haste until the end of the current turn.
Step-by-Step Resolution
First, you announce the activation and move The Warmonger to the exile zone. The ability then goes on the stack. When the ability resolves, the game checks which creatures you control at that exact moment. Those specific creatures receive the +2/+0 buff and haste. Note that creatures that enter the battlefield later in the turn will not receive these bonuses, as the set of affected permanents is determined upon resolution.
Strategic Timing
A common mistake is exiling The Warmonger before you have finished casting your creature spells for the turn. Since the haste and power bonus only apply to creatures you control when the ability resolves, you should generally wait until your full board is present. Additionally, because the card exiles itself, it is immune to most traditional forms of graveyard recursion, making the timing of its use a critical one-time decision.
Interaction examples
If you have a group of small creatures ready to attack but they were just played this turn, exiling The Warmonger allows them to ignore summoning sickness via haste and deal significantly more damage thanks to the +2/+0 buff.
You use Command Tower and Sol Ring to generate the mana needed to cast multiple creature spells from your hand. After all creatures have successfully entered the battlefield, you exile The Warmonger. This ensures every creature you just cast gains haste and the power bonus for a massive synchronized attack.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : The Warmonger
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with The Warmonger
No archived Top 8 deck with this card yet.



Sol Ring
Command Tower