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Rules guide · Instant

Thirst for DiscoveryHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Innistrad: Crimson Vow· November 19, 2021
Carte Magic Thirst for Discovery

Thirst for Discovery is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Draw three cards. Then discard two cards unless you discard a basic land card.

Complete guide

Thirst for Discovery is a powerful instant-speed draw spell that provides incredible hand sculpting for decks running blue. Whether you are searching for answers or filling your graveyard, this card offers a flexible cost for deep card selection.

What It Does

When you cast Thirst for Discovery, you immediately draw three cards from your library. After drawing, you are faced with a choice: you must either discard one basic land card from your hand, or discard any two other cards. This allows you to trade a single surplus resource for three new options or cycle through your deck by discarding less relevant spells.

Step-by-Step Resolution

First, you pay the mana cost and put the spell on the stack. Once it resolves, you draw three cards first. You then look at your entire hand, which now includes the cards you just drew. If you have a basic land card, you may choose to discard it to satisfy the requirement. If you do not have a basic land, or simply choose not to discard one, you must select two other cards from your hand and put them into your graveyard.

Common Mistakes

A frequent error is forgetting that non-basic lands, such as 'dual lands' or 'utility lands,' do not count for the single-card discard option; it must be a card with the 'Basic' supertype. Additionally, remember that you draw the cards before you decide what to discard, meaning you can discard the very cards you just picked up if they aren't useful in the current situation.

When to Play It

Because it is an instant, the best time to cast Thirst for Discovery is usually during your opponent's end step. This keeps your mana open for reactive plays like countermagic during their turn. If your opponent does nothing worth responding to, you can safely spend your mana to refill your hand before your own turn begins.

Interaction examples

Holding Up Interaction

On your opponent's turn, you hold up mana for Counterspell. If they don't cast a threat worth countering, you can instead cast Thirst for Discovery on their end step. This ensures your mana is never wasted and keeps your opponent guessing.

Recovering from a Counter

If you cast Thirst for Discovery and your opponent responds with Arcane Denial, your spell is moved to the graveyard without you drawing any cards. However, during the next upkeep, Arcane Denial's effect will trigger, allowing you to draw a card to help replace the lost Thirst for Discovery.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Thirst for Discovery

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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Meta decks with Thirst for Discovery

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