This World Belongs to Me is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
Complete guide
In the chaotic world of Archenemy, Schemes provide the villain with devastating advantages to overcome multiple opponents at once. This World Belongs to Me is a straightforward but powerful resource-generating scheme that accelerates your game plan significantly. By replenishing your hand and allowing you to ramp up your mana, it sets the stage for total domination.
What It Does
This World Belongs to Me is a scheme card that triggers immediately when it is set in motion at the start of your precombat main phase. It provides two distinct benefits: raw card advantage by drawing two cards and an additional land drop for the current turn. Because it is a scheme, it does not cost mana to play and does not use the stack in the traditional way cards from your deck do.
How It Resolves Step by Step
First, at the beginning of your precombat main phase, you turn the top card of your scheme deck face up. The 'When you set this scheme in motion' ability triggers and is put onto the stack. When the ability resolves, you first draw two cards from your library. Finally, the effect grants you the permission to play one additional land during your turn, meaning you can play up to two lands total if you haven't used your land plays yet.
Common Mistakes
Players often forget that the additional land play is only valid for the turn the scheme was set in motion. You cannot save the extra land play for a future turn. Additionally, remember that you must still follow the normal timing rules for playing lands; you can only play the additional land during one of your main phases while the stack is empty and you have priority.
When to Play It
Since schemes are set in motion automatically at the start of your main phase, you don't choose when to activate it from your scheme deck. However, to maximize its value, you should look to use the extra mana provided by the additional land to cast high-impact spells you may have just drawn. It is particularly effective in the early game to outpace your opponents' resource development.
Interaction examples
If you have a Command Tower in your hand when This World Belongs to Me is set in motion, you can play it as your first land, then play another land from your hand (perhaps one of the two cards you just drew) to have access to more mana than your opponents expect on a single turn.
After setting the scheme in motion and drawing two cards, you might draw into a Sol Ring. Using the extra land play from the scheme to put a land into play, you ensure you have the mana required to cast the Sol Ring immediately, further increasing your mana lead for the rest of the game.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : This World Belongs to Me
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with This World Belongs to Me
No archived Top 8 deck with this card yet.



Command Tower
Sol Ring