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Rules guide · Sorcery

Thoughtweft's CallHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Alchemy: Lorwyn Eclipsed· February 3, 2026
Carte Magic Thoughtweft's Call

Thoughtweft's Call is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Choose one — • Seek a Kithkin card. At the beginning of the next end step, if that card is in your hand, exile it. • Creature cards in your hand perpetually get +1/+1.

Complete guide

Thoughtweft's Call is a versatile white sorcery that offers a choice between immediate card advantage or long-term power for your creatures. As a digital-only card, it utilizes the 'Seek' and 'Perpetually' mechanics to bolster your hand and plan for future turns. Whether you need a specific Kithkin to fill the board or a permanent stat boost, this spell provides low-cost utility.

Choosing Your Path

When you cast Thoughtweft's Call, you must choose one of two modes. The first mode allows you to Seek a Kithkin card, which means the game randomly pulls a card with the Kithkin creature type from your library and puts it into your hand without you having to search or shuffle. The second mode applies a perpetual +1/+1 buff to all creature cards currently in your hand, meaning those cards will keep that bonus for the rest of the game, even if they move between zones like the battlefield or the graveyard.

The Seek Penalty

If you choose the first mode, the Kithkin you Seek is on a timer. The spell creates a delayed triggered ability that checks your hand at the beginning of the next end step. If that specific Kithkin card is still in your hand at that time, it is exiled. To avoid losing the card, you must cast it, discard it, or otherwise move it out of your hand before the end step begins.

Perpetual Benefits

The second mode is straightforward but powerful. Every creature card in your hand when the spell resolves receives a permanent +1/+1 increase to its power and toughness. This is a perpetual effect, a digital-only mechanic that alters the card's characteristics regardless of where it goes later. If you cast a creature that was buffed this way and it later returns to your hand or graveyard, it will still retain that +1/+1 bonus.

Strategic Timing

Common mistakes often involve the timing of the Seek mode. Remember that 'the next end step' refers to the very next one that occurs, including your own turn. If you cast this during your main phase and Seek a Kithkin, you must be able to play it during that same turn or it will be exiled. Conversely, the +1/+1 mode only affects cards currently in your hand; any creatures you draw after the spell resolves will not receive the bonus.

Interaction examples

Using Seek and Tutors

You cast Thoughtweft's Call to Seek a Kithkin card. Because Seek does not search the library in the traditional sense, it doesn't interact with effects that trigger off searching. However, if you then cast Open the Armory, you can search for an Aura to protect that Kithkin. You must cast the Kithkin you found with Thoughtweft's Call before your end step, or the delayed trigger will exile it while you are left holding just the Aura.

Equipment Synergies

If you choose the second mode of Thoughtweft's Call, all creatures in your hand gain +1/+1 perpetually. If you later use Steelshaper's Gift to find an Equipment, you can attach it to one of those buffed creatures once played. The creature's base power and toughness are effectively higher for the rest of the match, making Equipment like Swords or Mauls even more lethal on your now-stronger Kithkin units.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Thoughtweft's Call

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorbrawlcompetitivebrawlalchemy
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