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Rules guide · Instant

Thrill of PossibilityHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Star Trek Commander· November 13, 2026
Carte Magic Thrill of Possibility

Thrill of Possibility is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

As an additional cost to cast this spell, discard a card. Draw two cards.

Complete guide

Thrill of Possibility is a staple red filter spell that allows you to turn a useless card in your hand into two fresh draws at instant speed. While it seems straightforward, the timing of its costs and its position on the stack are crucial for mastering red's impulsive draw style.

Understanding the Additional Cost

The most important aspect of Thrill of Possibility is the word 'As'. Discarding a card is an additional cost to cast the spell, meaning you must discard a card at the same time you pay the mana. If you have no other cards in your hand besides Thrill of Possibility, you simply cannot cast it. This cost is paid upfront; even if the spell is countered, you do not get the discarded card back.

Step-by-Step Resolution

First, you announce the spell and put it on the stack. Second, you pay the costs: {1}{R} and discarding one card from your hand. Third, players have a chance to respond with spells or abilities. Finally, if it resolves, you draw two cards from your library and Thrill of Possibility is put into your graveyard.

When to Play It

Because it is an instant, you should usually wait until the end of your opponent's turn to cast it. This keeps your mana open for potential responses. However, if you are looking for a specific card to play during your main phase, casting it earlier is perfectly fine. It is also a great way to put a specific card into your graveyard for later recursion.

Common Mistakes

A common error is trying to discard more than one card to draw more cards; the spell explicitly requires exactly one card as a cost. Additionally, remember that because the discard is a cost, your opponent cannot use a discard spell in response to prevent you from casting Thrill of Possibility once you have already started the casting process.

Interaction examples

Responding to Interaction

If you cast Thrill of Possibility and an opponent tries to use Deflecting Swat to change its targets, they will find that they cannot. Thrill of Possibility does not target anything (it simply says 'Draw two cards'), so Deflecting Swat has no effect on it. You will still draw your two cards regardless of the Swat.

Finding a Solution

Imagine your opponent has a dangerous permanent on the board. During their end step, you cast Thrill of Possibility, discarding a redundant land. You draw two cards, one of which is Chaos Warp. On your own turn, you now have the mana and the card available to use Chaos Warp and shuffle that threat away.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Thrill of Possibility

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You must discard exactly one card to cast Thrill of Possibility; you can't cast it without discarding a card, and you can't discard additional cards.

    No other card is named in this ruling.

02

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderdueltlr
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