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Titanium GolemHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Mirrodin· October 2, 2003
Carte Magic Titanium Golem

Titanium Golem is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{1}{W}: This creature gains first strike until end of turn.

Complete guide

Titanium Golem is a sturdy artifact creature that provides a reliable presence on the battlefield with its Golem typing. Its activated ability allows it to outmaneuver opponents in combat by striking first, making it a formidable blocker and attacker. Understanding when to activate its ability is key to maximizing its efficiency in any artifact-based strategy.

Tactical Initiative

Titanium Golem features an activated ability that costs one generic and one white mana ({1}{W}). When this ability resolves, the creature gains the keyword 'first strike' until the end of the current turn. This means during the combat phase, Titanium Golem will deal its combat damage in a special first-strike damage step before creatures without first strike or double strike have a chance to retaliate.

Step-by-Step Resolution

First, ensure you have the necessary mana available; since Titanium Golem is colorless but its ability requires white mana, you must have a source of white mana. Second, announce the activation and pay the cost during any window you have priority, most commonly during the Declare Attackers or Declare Blockers step. Once the ability resolves, the Golem gains first strike. If it deals lethal damage to a blocker or attacker during the first-strike damage step, that creature is destroyed before it can deal damage back to the Golem.

Common Pitfalls

A common mistake is waiting too long to activate the ability. You must activate it before the game moves to the combat damage step. If you wait until the regular damage step has begun, the first-strike damage step will have already passed, and the ability will not prevent the Golem from taking simultaneous damage. Additionally, remember that giving it first strike multiple times in one turn is redundant; it does not grant 'double strike'.

Optimal Timing

The best time to use this ability is immediately after blockers are declared. This forces your opponent to decide whether to lose their creature for free or use their own spells to save it. Because it is an activated ability, you can also use it defensively to discourage opponents from attacking into your open mana.

Interaction examples

Synergizing with Value

If you control both creatures, Solemn Simulacrum can help you find the Basic Plains needed to activate Titanium Golem's ability. While the Simulacrum provides card draw and ramp, the Golem acts as the primary combat threat, using the mana provided by the Simulacrum's land-searching ability to consistently threaten first strike.

The Golem Throne

If you play Roaming Throne and choose 'Golem' as the creature type, it will benefit from its own protection. Note that Titanium Golem's ability is an 'activated ability' (indicated by the colon), not a 'triggered ability' (which starts with When, Whenever, or At). Therefore, Roaming Throne will not cause Titanium Golem to gain first strike twice, but it provides a massive 4/4 body that shares the Golem type, creating a powerful board presence alongside your first-striking Titanium Golem.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Titanium Golem

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredh
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