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Rules guide · Artifact

Torpor OrbHow it works & interactions with other cards

By the ManaCount desk· 4 min read· The Big Score· April 19, 2024
Carte Magic Torpor Orb

Torpor Orb is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Creatures entering don't cause abilities to trigger.

Complete guide

Torpor Orb is a legendary piece of technology that effectively silences the board by preventing creatures from announcing their presence. It is a symmetrical effect that stops all players from gaining value via 'enters the battlefield' triggers, making it a staple for slowing down high-synergy decks. Whether it is a creature's own ability or a static permanent watching the field, this artifact keeps things quiet.

Silencing the Field

The primary function of Torpor Orb is to stop any triggered ability that would occur because a creature enters the battlefield. In Magic, triggered abilities are identified by the words 'when,' 'whenever,' or 'at.' If a creature entering would meet one of these conditions, Torpor Orb prevents that ability from even being put onto the stack.

Resolving the Interaction

When a creature spell resolves and moves to the battlefield, the game checks for any triggered abilities. Torpor Orb acts as a static shield; if the permanent entering is a creature, or if the permanent being triggered by it is a creature, those triggers simply do not happen. This check considers the permanent as it exists on the battlefield, so if a non-creature artifact enters while a global effect makes it a creature, Torpor Orb will still stop its triggers.

Replacement Effects vs. Triggers

A common mistake is assuming Torpor Orb stops everything that happens when a creature arrives. It does not affect replacement effects, which often use the word 'as' or 'with.' For example, choosing a color for a creature or having a creature enter with +1/+1 counters will still happen because these are not triggered abilities. Only effects that wait for the creature to be fully on the battlefield before firing are stopped.

Strategic Deployment

You should play Torpor Orb when your opponents rely heavily on 'enters the battlefield' (ETB) effects for card draw, removal, or combo pieces. Since it costs only two generic mana, it can be played early using mana rocks to shut down an opponent's strategy before they can develop their board state.

Interaction examples

Fast Mana Setup

On turn one, you play Sol Ring and tap it for two colorless mana to cast Torpor Orb. Because Torpor Orb is now on the battlefield, any creature played by any player for the rest of the game will not trigger 'enters the battlefield' abilities until the Orb is removed.

Color Fixing for the Orb

If you are playing a multi-color deck, you might use Arcane Signet to ensure you have the mana required to cast your spells while Torpor Orb is active. Note that Arcane Signet is an artifact, not a creature; its ability to tap for mana is an activated ability, which is completely unaffected by Torpor Orb's restriction.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Torpor Orb

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at the beginning of" in their reminder text.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Torpor Orb stops a creature's own enters-the-battlefield triggered abilities as well as other triggered abilities that would trigger when a creature enters the battlefield.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Replacement effects are unaffected by Torpor Orb's ability. For example, a creature that enters the battlefield with one +1/+1 counter on it will still receive a +1/+1 counter.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The trigger event doesn't have to specify "creatures" entering the battlefield. For example, Captain Storm, Cosmium Raider from the Lost Caverns of Ixalan release has an ability that says "Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control." If an artifact creature enters the battlefield under your control, that ability won't trigger. If a noncreature artifact enters the battlefield under your control, the ability will trigger.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Abilities that apply "as [this creature] enters the battlefield," including many abilities that ask a creature's controller to choose a color or creature type, are unaffected.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Look at the permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger. For example, if you control March of the Machines, which says, in part, "Each noncreature artifact is an artifact creature," each artifact will be a creature at the time it enters the battlefield and will not cause triggered abilities to trigger.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If Torpor Orb and a creature enter the battlefield at the same time, that creature entering the battlefield won't cause triggered abilities to trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Intruder Alarm
+Torpor Orb
#1

Intruder Alarm + Torpor Orb

Creatures do not untapLock
  1. 1Intruder Alarm's first ability prevents creatures from untapping during their controller's untap step.
  2. 2Because Torpor Orb prevents abilities from triggering whenever a creature enters the battlefield, Intruder Alarm's second ability does not trigger to untap them.
Wormfang Manta
+Conjurer's Closet
+Torpor Orb
#2

Wormfang Manta + Conjurer's Closet + Torpor Orb

Infinite turnsLock
  1. 1Blink Wormfang Manta using Conjurer's Closet. Wormfang Manta's first ability won't trigger due to Torpor Orb.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Wormfang Manta
+Torpor Orb
+Thassa, Deep-Dwelling
#3

Wormfang Manta + Torpor Orb + Thassa, Deep-Dwelling

Infinite turnsLock
  1. 1Blink Wormfang Manta using Thassa. Wormfang Manta's first ability won't trigger due to Torpor Orb.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Satoru Umezawa
+Phage the Untouchable
+Torpor Orb
#4

Satoru Umezawa + Phage the Untouchable + Torpor Orb

Target opponent loses the game
  1. 1Declare any creature as an attacker, attacking an opponent unable to block it.
  2. 2When the creature is unblocked, activate Phage's ninjutsu ability by paying {2}{U}{B} and returning the unblocked creature to your hand, putting Phage onto the battlefield tapped and attacking.
  3. 3Phage enters the battlefield, however its ability does not trigger due to Torpor Orb.
  4. 4Deal combat damage with Phage.
  5. 5Phage triggers, causing the opponent to lose the game.
Wormfang Manta
+Soulherder
+Torpor Orb
#5

Wormfang Manta + Soulherder + Torpor Orb

Infinite turnsLock
  1. 1Blink Wormfang Manta using Soulherder. Wormfang Manta's first ability won't trigger due to Torpor Orb.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Wormfang Manta
+Brago, King Eternal
+Torpor Orb
#6

Wormfang Manta + Brago, King Eternal + Torpor Orb

Infinite turnsLock
  1. 1Blink Wormfang Manta using Brago. Wormfang Manta's first ability won't trigger due to Torpor Orb.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Wormfang Manta
+Torpor Orb
+Ilharg, the Raze-Boar
#7

Wormfang Manta + Torpor Orb + Ilharg, the Raze-Boar

Infinite turnsLock
  1. 1Attack with Ilharg.
  2. 2Ilharg's attack trigger triggers, putting Wormfang Manta onto the battlefield tapped and attacking.
  3. 3At the beginning of your end step, Wormfang Manta is returned to your hand.
  4. 4This triggers its LTB, granting you an extra turn after this one.
  5. 5Repeat for infinite turns.
Wormfang Manta
+Torpor Orb
+Y'shtola Rhul
#8

Wormfang Manta + Torpor Orb + Y'shtola Rhul

Infinite turnsLock
  1. 1Blink Wormfang Manta using Y'shtola Rhul. Wormfang Manta's first ability won't trigger due to Torpor Orb.
  2. 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
03

Legal formats

standardhistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlduelpredhtlr
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