← MTG Rules

Rules guide · Land

Tournament GroundsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Throne of Eldraine· October 4, 2019
Carte Magic Tournament Grounds

Tournament Grounds is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.

How it works : Tournament Grounds

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Mana produced by the second ability of Tournament Grounds can't be spent to activate abilities, including equip abilities.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If an effect refers to a “[subtype] spell,” it refers only to a spell that has that subtype. For example, Knights' Charge is a card with “Knight” in its name and benefits Knights, but it isn't a Knight card.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Tournament Grounds

No archived Top 8 deck with this card yet.

Explore the meta
Official source