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Trained ArmodonHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Tempest Remastered· May 6, 2015
Carte Magic Trained Armodon

Trained Armodon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

Complete guide

Trained Armodon is a classic example of green's efficiency, providing a sturdy body early in the game. This straightforward Elephant creature has been a staple in limited formats for years due to its reliable stats. While it lacks complex abilities, understanding its role on the battlefield is key to solid fundamental play.

A Solid Foundation

Trained Armodon is what players often call a 'vanilla' creature, meaning it has no rules text in its text box. It costs two green mana and one generic mana for a 3/3 creature. In Magic, a 3/3 for three mana is a benchmark for aggressive and midrange decks, allowing you to pressure opponents or block smaller creatures effectively.

How it Resolves

When you cast Trained Armodon, it goes on the stack like any other creature spell. If it resolves, it enters the battlefield. Since it has no 'enters-the-battlefield' abilities, nothing triggers upon its arrival. It simply sits on the board, ready to attack during your next turn once its summoning sickness wears off, or ready to block immediately.

Strategic Timing

Because Trained Armodon requires two green mana symbols in its cost, it is best played in decks that are primarily green. Playing it on turn three is the most impactful way to use it, as its 3/3 stats can often outclass other three-drops or trade efficiently with more expensive creatures. It serves as an excellent 'vanilla' stabilizer for your board state.

Interaction examples

Trading with the Golem

If your opponent attacks with Solemn Simulacrum, you can block with Trained Armodon. Since the Armodon has 3 power and the Golem has 2 toughness, the Golem will die. Your Armodon, with 3 toughness, will take 2 damage from the Golem and survive the combat. The opponent will still get to draw a card from the Golem's death trigger, but you keep your creature.

Pressure against Ramp

If you attack with Trained Armodon and your opponent blocks with Sakura-Tribe Elder, they will likely sacrifice the Elder to search for a land before damage is dealt. Because the Armodon was blocked, it remains blocked and deals no damage to the opponent, even though the blocker is gone. However, if they don't block, the Armodon successfully deals 3 damage, pressuring the opponent who is busy setting up their mana.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Trained Armodon

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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