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Rules guide · Enchantment

Tribute to Horobi // Echo of Death's WailHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Kamigawa: Neon Dynasty· February 18, 2022
Carte Magic Tribute to Horobi // Echo of Death's Wail

Tribute to Horobi // Echo of Death's Wail is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent creates a 1/1 black Rat Rogue creature token. III — Exile this Saga, then return it to the battlefield transformed under your control. Flying, haste When this creature enters, gain control of all Rat tokens. Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card.

Complete guide

Tribute to Horobi is a versatile Saga that begins by gifting your opponents small threats before reclaiming them as your own. Once it transforms into Echo of Death's Wail, it becomes a powerful flying attacker that turns those same gifts into card advantage.

What It Does

Tribute to Horobi starts as a black Saga that gives each opponent a 1/1 black Rat Rogue creature token during chapters I and II. Once chapter III resolves, it exiles itself and returns as Echo of Death's Wail, a 3/3 Spirit with flying and haste. This creature side immediately steals all Rat tokens on the battlefield and allows you to draw cards by sacrificing creatures when it attacks.

Step-by-Step Resolution

When Tribute to Horobi enters or after your draw step, you add a lore counter. For the first two counters, each opponent creates a Rat Rogue token. When the third counter is added, the chapter III ability triggers: you exile the Saga, then return it to the battlefield transformed as Echo of Death's Wail. Its enters-the-battlefield ability then triggers, giving you control of every Rat token currently in play, regardless of who created them.

Common Mistakes

Remember that Echo of Death's Wail takes control of all Rat tokens, not just the ones created by this specific Saga. However, the mana value of Echo of Death's Wail is always 2, because it is derived from the front face of the card (Tribute to Horobi). Also, keep in mind that the sacrifice ability during attacks is optional; you only draw the card if you choose to sacrifice another creature.

When to Play It

This card is excellent in decks that can capitalize on death triggers or those that need efficient flying threats. Since you give your opponents creatures initially, it is best played when you have a plan to block them or when you are prepared to transform the Saga quickly to take them back for a lethal swing.

Interaction examples

Stealing the Swarm

During chapters I and II, your opponent creates Rat Rogue tokens. On chapter III, Tribute to Horobi transforms into Echo of Death's Wail. Its ability triggers immediately, and you gain control of both Rat Rogue tokens your opponent just created, building your board presence instantly.

Synergy with Death Triggers

When Echo of Death's Wail attacks, you may sacrifice another creature like a Rat Rogue token. With Blood Artist on the battlefield, the sacrifice will trigger Blood Artist's ability, causing an opponent to lose 1 life and you to gain 1 life, in addition to you drawing a card from the Spirit's ability.

Fueling the Draw

If you have already used Ornithopter of Paradise for mana and no longer need it, you can sacrifice it when Echo of Death's Wail attacks. This fulfills the requirement to 'sacrifice another creature,' allowing you to draw a card and keep your hand full while your 3/3 flyer pressures the opponent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Tribute to Horobi // Echo of Death's Wail

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The back face of a transforming double-faced card usually has a color indicator that defines its color.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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