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Tuskeri FirewalkerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Kaldheim· February 5, 2021
Carte Magic Tuskeri Firewalker

Tuskeri Firewalker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Boast — {1}: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)

Complete guide

Tuskeri Firewalker is a relentless Berserker from the Kaldheim expansion, showcasing the aggressive Boast mechanic. It rewards your bravery in combat by turning aggression into card advantage, allowing you to cast spells directly from exile.

What It Does

Tuskeri Firewalker has a Boast ability that costs one generic mana. Boast abilities are activated abilities that can only be used if the creature has been declared as an attacker during the current turn. When you activate it, you exile the top card of your library face up and gain the permission to play that card until the end of the turn.

How It Resolves Step by Step

First, you must declare Tuskeri Firewalker as an attacker during your declare attackers step. Once it is attacking, or any time later in the turn, you pay one generic mana to put the Boast ability on the stack. When the ability resolves, exile the top card of your library. You can then play this card from exile following all normal timing rules; lands require an available land drop, and spells require you to pay their mana costs.

Common Mistakes

A common error is trying to activate Boast when the creature enters the battlefield already attacking (via an effect). Because the creature was never 'declared' as an attacker, the condition is not met. Additionally, remember that you can only Boast once per turn, even if you have multiple combat phases or if the creature attacks multiple times.

When to Play It

Tuskeri Firewalker is best used in aggressive decks that need to maintain momentum. Since the ability can be activated even after combat, you can wait to see if the creature survives combat before spending the mana to exile a card, ensuring you don't waste resources.

Interaction examples

Exiling a Land

If you attack with Tuskeri Firewalker and activate Boast, exiling a Solemn Simulacrum, you must still pay four mana to cast it. If you instead exile a land card, you may play it only if you have not already used your land drop for the turn. The exiled card does not count as being in your hand.

Boast and Creature Types

If you have Roaming Throne on the battlefield with 'Human' or 'Berserker' chosen, it is important to note that Roaming Throne affects triggered abilities. Because Boast is an activated ability (indicated by the colon in the text), Roaming Throne will not cause the Boast ability to resolve an additional time.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Tuskeri Firewalker

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The card you exile with the boast ability is exiled face up.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a sorcery card, you can cast it only during your main phase while the stack is empty.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Under normal circumstances, you can play a land this way only if you haven't played a land yet that turn.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you don't play the card by the end of the turn, it will remain exiled. Boasting again on a future turn won't let you play that card.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    A boast ability can be activated at any point after the creature with that ability has been declared as an attacker. This can be before blockers are declared, after blockers are declared but before combat damage is dealt, during combat after combat damage is dealt, during the postcombat main phase, during the end step, or, in some unusual cases, during the cleanup step.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If it's not your turn and you gain control of a creature with a boast ability after that creature attacked, you can activate that creature's boast ability if it hasn't been activated yet that turn.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If a creature with a boast ability is put onto the battlefield attacking, it was never declared as an attacker. Its boast ability can't be activated that turn.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If an effect adds additional combat phases to a turn and a creature with a boast ability attacks more than once during that turn, its boast ability can still be activated only once.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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