Twilight's Call is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You may cast this spell as though it had flash if you paymore to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.
Complete guide
Twilight's Call is a powerful mass-reanimation sorcery that can turn the tide of a game in a single moment. While it normally requires a heavy investment during your turn, its unique ability allows you to surprise your opponents by raising the dead at a moment's notice. This card is a staple for graveyard strategies that want to overwhelm the board in one fell swoop.
What it Does
Twilight's Call has two main components: its casting flexibility and its symmetrical reanimation effect. By paying an additional {2}, you can cast it as though it had flash, meaning you can respond to an opponent's end step or a declaration of attackers. When it resolves, every player returns every creature card currently in their graveyard directly to the battlefield simultaneously.
How it Resolves Step by Step
First, the spell checks if it was cast for its normal cost or its flash cost. Upon resolution, all creature cards in all graveyards are identified. All these creatures enter the battlefield at the exact same time. If any of these creatures have 'enters the battlefield' triggers, those triggers will wait until the spell has finished resolving to be put onto the stack. If there are continuous effects that need ordering, the player whose turn it is (the active player) chooses the order, regardless of who cast Twilight's Call.
Common Mistakes
A common error is forgetting that this spell is symmetrical; your opponents benefit from it just as much as you do. Additionally, remember that it only returns 'creature cards.' Non-creature cards that could become creatures or Auras in the graveyard stay put. Finally, paying the extra {2} to cast it with flash does not change the spell's mana value; it remains 6 throughout the process.
When to Play it
The best time to cast Twilight's Call is often at the end of your opponent's turn using the flash option. This allows your new army to lose summoning sickness by the time your turn begins, giving your opponents very little time to react with a board wipe. It is also an excellent response to graveyard hate spells, allowing you to save your creatures before they are exiled.
Interaction examples
Unlike Living Death, which swaps the creatures on the battlefield with those in the graveyard, Twilight's Call only adds creatures to the board. If you have a large army already, Twilight's Call will simply bolster it, whereas Living Death would force you to sacrifice your current creatures first.
If an opponent casts Blasphemous Edict and wipes out thirteen of your creatures, you can respond by paying {6}{B}{B} to cast Twilight's Call with flash. Because Twilight's Call will resolve first, your creatures return to the battlefield just in time to be sacrificed to the Edict, which is usually not ideal. However, if you wait for the Edict to resolve first, you can cast Twilight's Call afterward to bring back everything that was just lost.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Twilight's Call
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
All the creature cards enter simultaneously.
No other card is named in this ruling.
- #2· Wizards of the Coast
For purposes of ordering any continuous effects of the creatures, the current player (not the controller of this spell) decides the ordering regardless of which player is putting the creatures onto the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Twilight's Call + Intruder Alarm + Mnemonic Wall + Deathbloom Ritualist
- 1Activate Altar of Dementia by sacrificing Mnemonic Wall, causing target player to mill cards equal to Mnemonic Wall's power.
- 2Activate Deathbloom Ritualist by tapping it, adding at least
.
- 3Cast Twilight's Call by paying
, causing each player to return all creature cards from their graveyard to the battlefield.
- 4Mnemonic Wall and each creature enters the battlefield, triggering Intruder Alarm that many times and Mnemonic Wall once.
- 5Holding priority, activate Altar of Dementia by sacrificing another nontoken creature, causing target player to mill cards equal to the sacrificed creature's power.
- 6Resolve the Mnemonic Wall trigger, causing you to return Twilight's Call from your graveyard to your hand.
- 7Resolve the first Intruder Alarm trigger, untapping all creatures.
- 8Activate Deathbloom Ritualist by tapping it, adding at least one mana of any color.
Twilight's Call + Intruder Alarm + Archaeomancer + Deathbloom Ritualist
- 1Activate Altar of Dementia by sacrificing Archaeomancer, causing target player to mill cards equal to Archaeomancer's power.
- 2Activate Deathbloom Ritualist by tapping it, adding at least
.
- 3Cast Twilight's Call by paying
, causing each player to return all creature cards from their graveyard to the battlefield.
- 4Archaeomancer and each creature enters the battlefield, triggering Intruder Alarm that many times and Archaeomancer once.
- 5Holding priority, activate Altar of Dementia by sacrificing another nontoken creature, causing target player to mill cards equal to the sacrificed creature's power.
- 6Resolve the Archaeomancer trigger, causing you to return Twilight's Call from your graveyard to your hand.
- 7Resolve the first Intruder Alarm trigger, untapping all creatures.
- 8Activate Deathbloom Ritualist by tapping it, adding at least one mana of any color.
Twilight's Call + Intruder Alarm + Salvager of Secrets + Deathbloom Ritualist
- 1Activate Altar of Dementia by sacrificing Salvager of Secrets, causing target player to mill cards equal to Salvager of Secrets's power.
- 2Activate Deathbloom Ritualist by tapping it, adding at least
.
- 3Cast Twilight's Call by paying
, causing each player to return all creature cards from their graveyard to the battlefield.
- 4Salvager of Secrets and each creature enters the battlefield, triggering Intruder Alarm that many times and Salvager of Secrets once.
- 5Holding priority, activate Altar of Dementia by sacrificing another nontoken creature, causing target player to mill cards equal to the sacrificed creature's power.
- 6Resolve the Salvager of Secrets trigger, causing you to return Twilight's Call from your graveyard to your hand.
- 7Resolve the first Intruder Alarm trigger, untapping all creatures.
- 8Activate Deathbloom Ritualist by tapping it, adding at least one mana of any color.
Legal formats
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Meta decks with Twilight's Call
No archived Top 8 deck with this card yet.



Living Death
Blasphemous Edict



