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Tyranid PrimeHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Warhammer 40,000 Commander· October 7, 2022
Carte Magic Tyranid Prime

Tyranid Prime is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve.

How it works : Tyranid Prime

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Watchful Radstag
+Master Biomancer
+Tyranid Prime
#1

Watchful Radstag + Master Biomancer + Tyranid Prime

Infinite creature ETBInfinite +1/+1 counters on an infinite number of creature tokensInfinite +1/+1 counters on creatures you control
  1. 1Cast Tyranid Prime by paying {1}{G}{U}.
  2. 2When it enters, Watchful Radstag's evolve ability triggers, putting a +1/+1 counter on it. Its second ability triggers, creating a token copy of it that enters with a number of +1/+1 counters equal to Master Biomancer's power.
  3. 3When the token enters, each creature you control's evolve ability will trigger if the token has lesser toughness or power.
  4. 4Resolve all evolve triggers except those from Watchful Radstags, putting a +1/+1 counter on each of them.
  5. 5Resolve a Watchful Radstag trigger, putting a +1/+1 counter on it. Its second ability triggers, creating a token copy of it that enters with a number of +1/+1 counters equal to Master Biomancer's power.
  6. 6Repeat from step 3.
03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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Meta decks with Tyranid Prime

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Official source