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Rules guide · Legendary Creature

Tyvar, the PummelerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Duskmourn: House of Horror· September 27, 2024
Carte Magic Tyvar, the Pummeler

Tyvar, the Pummeler is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it. {3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.

Complete guide

Tyvar, the Pummeler is a resilient Elf Warrior that commands the battlefield with two powerful abilities. He can protect himself from destruction while simultaneously providing a massive power boost to your entire board based on your strongest fighter.

A Shield of Flesh

Tyvar's first ability is a defensive powerhouse. By tapping another untapped creature you control, you give Tyvar indestructible until the end of the turn. This ability is unique because it also taps Tyvar himself as part of the resolution. If Tyvar is already tapped, you can still activate the ability; he simply stays tapped and gains indestructible.

Resolving the Overrun

When you pay five mana for Tyvar's second ability, the game checks the greatest power among all creatures you control at the exact moment the ability resolves. That number becomes 'X'. Every creature you control then receives +X/+X until the end of the turn. Note that if the power of your creatures changes after the ability has finished resolving, the bonus granted by Tyvar does not change.

Timing and Strategy

Because X is calculated upon resolution, you want to ensure your largest creature is on the battlefield and potentially buffed by other spells before the ability resolves. A common mistake is thinking X updates if a larger creature enters later; it does not. Additionally, remember that Tyvar's protection ability requires tapping another creature, so you cannot use it if he is your only creature.

Interaction examples

Securing Indestructible

If your opponent casts a destruction spell targeting Tyvar, you can activate Tyvar's ability by tapping your untapped Solemn Simulacrum. When the ability resolves, Tyvar becomes tapped and gains indestructible, allowing him to survive the spell.

Boosting the Board

With Tyvar (3 power), Solemn Simulacrum (2 power), and Sakura-Tribe Elder (1 power) on board, you activate Tyvar's second ability. Upon resolution, the greatest power is 3 (Tyvar). All three creatures receive +3/+3, making Tyvar a 6/6, the Golem a 5/5, and the Elder a 4/4.

Sacrifice Timing

If you activate Tyvar's second ability and then sacrifice Sakura-Tribe Elder in response to search for a land, the Elder will not be on the battlefield to receive the +X/+X bonus when the ability finally resolves.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Tyvar, the Pummeler

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can activate Tyvar's first ability even if Tyvar is already tapped.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The value of X is calculated only once, as Tyvar's last ability resolves.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Tyvar, the Pummeler
+Devoted Druid
#1

Tyvar, the Pummeler + Devoted Druid

Infinite green manaInfinitely large creatures you control until end of turn
  1. 1Activate Devoted Druid's first ability by tapping it, adding {G}.
  2. 2Activate Tyvar by paying {3}{G}{G}, giving creatures you control at least +3/+3 until end of turn.
  3. 3Activate Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it.
  4. 4Activate Devoted Druid's first ability by tapping it, adding {G}.
  5. 5Repeat from step 3 until Devoted Druid is tapped and has exactly 1 toughness.
  6. 6Repeat from step 1, increasing the +X/+X effect in step 1 each time.
Mayael's Aria
+Tyvar, the Pummeler
#2

Mayael's Aria + Tyvar, the Pummeler

Win the game
  1. 1At the beginning of your upkeep, Mayael's Aria triggers.
  2. 2Holding priority, activate Tyvar by paying {3}{G}{G}, giving creatures you control +X/+X until end of turn, where X is the greatest power among creatures you control.
  3. 3If you do not control a creature with power 19 or greater, repeat from step 2.
  4. 4Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain 10 life and win the game.
03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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