Ugin's Labyrinth is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand.: Add
. If a card is exiled with this land, add
instead.
: Return the exiled card to its owner's hand.
Complete guide
Ugin's Labyrinth is a powerful utility land that rewards players for holding high-cost colorless threats. By imprinting a massive card onto the land, you gain access to an accelerated mana base early in the game. It provides a unique balance of mana ramp and card preservation, allowing you to reclaim your exiled resource whenever you need it.
How Imprint Works
When Ugin's Labyrinth enters the battlefield, its Imprint ability triggers. You have the choice to exile a colorless card from your hand, but it must have a mana value of 7 or greater. If you choose not to exile a card, or if you don't have a qualifying card, the land will only produce a single colorless mana. Once a card is exiled this way, the land is considered to have a card 'imprinted' on it.
Mana Acceleration and Recovery
The primary benefit of this land is its mana production. If a card is currently exiled with Ugin's Labyrinth, the first activated ability produces two colorless mana instead of one. However, the land also features a second activated ability that allows you to tap it to return the exiled card to your hand. Using this second ability will cause the land to lose its 'imprinted' status, meaning it will revert to producing only one colorless mana until another card is exiled (which usually requires the land to enter the battlefield again).
The Resolution Process
The trigger happens immediately upon the land entering the battlefield. Players can respond to the Imprint trigger before you choose to exile a card. If the land is destroyed in response to its own trigger, you can still exile a card, but you won't be able to use the land's abilities to generate mana or get the card back easily. If the trigger is copied, you may exile multiple cards; the final ability will return all of them to your hand simultaneously.
When to Play It
Ugin's Labyrinth is most effective in decks featuring high-cost artifacts or Eldrazi. Playing it on turn one with a qualifying card effectively puts you a full turn ahead of your opponent. You should generally keep the card exiled for as long as you need the extra mana, only activating the return ability when you are ready to actually cast the high-cost spell or if you need to protect the card from being lost if the land is exiled.
Interaction examples
You play Ugin's Labyrinth and exile a colorless card with mana value 7. You can now tap the land to add two colorless mana to your mana pool. Later, you tap the land using its second ability to return that card to your hand. For the rest of the game, while the land remains on the battlefield, it can only tap for one colorless mana because it no longer has an exiled card.
While Command Tower provides flexible color fixing based on your commander, Ugin's Labyrinth provides raw speed. If you have both in hand and a qualifying 7-cost colorless card, playing the Labyrinth first allows you to have three mana available on turn two after playing the Tower, whereas the Tower alone would only leave you with two.
If your opponent controls an Exotic Orchard and you control Ugin's Labyrinth with an exiled card, your opponent's Orchard can produce colorless mana because your Labyrinth can produce colorless mana. The fact that your land produces two mana doesn't change the color (or lack thereof) that the Orchard can produce; it simply sees that colorless is a possible output.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Ugin's Labyrinth
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
In the rare case where more than one card is exiled with Ugin's Labyrinth's imprint ability (likely because the triggered ability was copied or the ability triggered a second time), its last ability will return all such cards to their owners' hands.
No other card is named in this ruling.
Legal formats
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Meta decks with Ugin's Labyrinth
No archived Top 8 deck with this card yet.



Command Tower
Exotic Orchard